Re: weapon skinning problems


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Posted by StrykerWolf on March 26, 1998 at 22:03:58:

In Reply to: Re: weapon skinning problems posted by StrykerWolf on March 26, 1998 at 21:55:25:

: you did everything corectly, except you have to have a pcx copy of your skin with the tris.md2. from what i can tell, the lbm skin is compleatly useless as far as seing the skin goes. its only used to keep qdata happy, from what i have seen.
: hope this helps
: -Strykerwolf

whops.. i cut that a bit short to what i really wannted to say..hehe. anyway, what i was going to say is that the lbm file can be any size, becouse qdata really dosnt cares. it spits out a pcx of the lbm in the right dimentions for you. all you have to do is produce a lbm that qdata likes. i use texmake to make a working lbm for qdata. from what i can tell, its the only way to get a lbm that qdata likes. the pcx that qdata produces is exactly what the lbm is, except that its in the right dimentions for the model.

hope this also helps you :)
-StrykerWolf


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