Re: weapon skinning problems


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Posted by StrykerWolf on March 26, 1998 at 21:55:25:

In Reply to: weapon skinning problems posted by Shawn on March 26, 1998 at 15:11:26:

: I'm creating a weapon model, the geometry of it is fine,
(cut here)

you did everything corectly, except you have to have a pcx copy of your skin with the tris.md2. from what i can tell, the lbm skin is compleatly useless as far as seing the skin goes. its only used to keep qdata happy, from what i have seen.
hope this helps
-Strykerwolf



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