Posted by stecki on January 25, 1998 at 18:12:55:
In Reply to: Re: Q2 modeling question. posted by ACyLum on January 25, 1998 at 05:28:19:
: : ....ok how about a bit more of a taxing question then...
: : how do us more simple of the modeling peblians go about
: : get transparencies in our models....for those
: : who seem to recon there is no such thing in modeling
: : have a look at the explosion in q2 (shows up a bit
: : better when not in gl mode...any ideas welcomed...i'm
: Transparency is actually a flag setting when an entity(monster or whatever) is spawn.
: If you're a quake2 DLL programmer, type this in the spawn function of your monster:
: self->s.renderfx = RF_TRANSLUCENT;
:
hope someone makes a dll thingy so you can be like the predator and warp in and out from semi transparent to solid. that would kick ass.