Posted by Elmek on March 20, 1998 at 18:44:57:
In Reply to: Making enemies out of player models posted by Q on March 20, 1998 at 11:48:51:
I dont think the palette would cause the model
to be invisable, its more likley that the origin
If the origin is place to far up/down or to far
away from the model in any directon then depending
on what that direction it is the model will in the game
be displayed as far to the opposit direction. If the
origin is to far to the right (stupid saying 'right'
in this contex but what the hell) then the model
will moved to the left because to quake the origin
is the center of the model and does not change in
animations and such.
You can use Q2M to display the origin, i dont know
what other programs has this feature, but i would
guess all or most of them ;)
Hope this was of some help
: I am trying to make single player enemies out of player models. I sometimes have a problem with the modeling being in the game and working, but not being visible. I have the model linked correctly with the skin in the same dir' and some do work, but not all. What can cause the model to be invisible. Could the pallete affect this. Any help is appreciated.
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