Re: getting there, but...

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Posted by kray-zee on March 19, 1998 at 15:34:45:

In Reply to: getting there, but... posted by sTuPiD fOoL on March 18, 1998 at 02:48:29:

: okay, i'm making progress - ive kinda figures out you have t draw the entire skeleton before doing anything else. this is helping a lot, but the ik still deforms it a bit. Plus when i try to move around the nulls....woah. the bones go all over the place. I understand that this is becuase lightwave is seeing many possible ways to have the bone meet the null - is there a way to get around this, besides adding more nulls?

: as a side note, whats the difference between joint compression and joint compression for parent? and the difference between the two muscle flex options?

use ik limits, and try scaling down the model too. the 2 types of joint compensation are basically the same thing. joint compensation is for the selected bone; when you rotate the bone lightwave will attempt to keep the joint from looking like a bent hose. joint compensation for parent will do the same thing for it's parent bone. same thing with muscle flexing, except muscle flexing will attempt to cause the points in the mid section of the bone to bulge, like a muscle. and the appropriate bone would be where you want to end the ik chain. for the legs, this would usually be the hip bone.

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