Posted by Phillip Martin on March 14, 1998 at 00:35:24:
In Reply to: More questions on animation in max posted by NovaStrike on March 13, 1998 at 20:16:08:
: My model is now made up of many objects. Is there anyway to get my animation into
: a quake2 modeling program?
: I know the asc exporter requires the mesh to be 1.
: Does this mean I would goto each frame and attach all the objects together then export them?
: or is there a simpiler way to export multi objects?
: any suggestions.
Shockman posted a Max2Script to export each frame to a .3ds file at: http://chemical.telefragged.com/
Also, there is a plugin that exports all selected objects and each frame to numbered .asc files, which is at:
Both max1.2 and max2.0 version are there.
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