Posted by Harkonnen on March 09, 1998 at 16:58:40:
In Reply to: Re: Bones in Lightwave posted by kray-zee on March 09, 1998 at 14:00:31:
: : Welp....I have been animating some of my models with Bones in lightwave, and I am finding it infernally difficult to place the bones exactly where and rotated how I need to due to the clunkey placement on the X Y and Z axis...no matter what I do, the bones never seem to want to go exactly where I want them to...I have tried disabling axis, working in the 2d screens, and just about everything I can think of but I still get bones sticking out at odd angles, that won't seem to move right when I try to change their location or anything....does anyone have any tips for bone placement they could possibly let me in on? The manual is not very informative.
: first, make sure the model isn't in some weird pose; the back and head should be straight, the legs should be straight, and the arms should be sticking out at a 90 degree angle from the body. lay the model down flat on it's back, and proceed to bone the model. if you need to rotate a bone when placing it, try very hard to keep it at 90 degrees all the time, it will make your life much easier. also, when adding bones, don't add a new bone each time you want a new bone, add a new child bone. my heirarchies usually look something like this:
: parent bone->spine->neck->head
: parent bone->spine->left collarbone->left shoulder->left forearm->left hand
: parent bone->spine->right collarbone->right shoulder->right forearm->right hand
: parent bone->hips->left thigh->left calf->left ankle->left foot
: parent bone->hips->right thigh->right calf->right ankle->right foot
ah...I see.....90 degree angles...
heheh my model had the legs straight, and the body straight, but the arms were at about 45 degree angles....every time I tried to change a position of a bone it would go out the back or the front of the object instead of resting comfortably there
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