How to use QDATA


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Posted by Daniel Rammelt on January 25, 1998 at 05:09:53:

I have read the tutorial pages and thought they were
really good except for the last bit on converting the
3ds frames to an MD2.
How do you make the skin before you convert it to an
MD2 (do you even need too?) since QDATA says skin.lbm
doesnt exist, and PSP cant save to the correct LBM
format!?
Also it asks for the base.3ds, i know this could be
called anything but should the base.3ds be in the
frames list and does QDATA automatically find the
frames depending on the name you specify in the base
part, or as parms from the frames list??

One more thing, where can I find info on creating
weapon models, since i have looked everywhere and
cant find a thing.

Thanks Heaps

Dan.



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