Re: Hey Phillip Martin !

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]

Posted by StratonAce on March 04, 1998 at 07:32:03:

In Reply to: Hey Phillip Martin ! posted by GB on March 02, 1998 at 20:56:43:

: I love your modeler. When might we see another update!,

: Also whats the URL of you website... So i can check in every now and then. Ive seen it once but i lost it.

: Also some sugestions. Please Please Please inculde customisable shortcuts for: move rotate scale; x y z ; and select and pan camera.

: The ability to toggle betwene slect mode and transform mode (ie m, r, s) should be easier. ie space bar or control to add to selection group and alt to subtract. You seem to have half this.

: Also please inclusde a shortcut for select none as i use this alot but cant even alt-e, n because there are 2.

: I use max mostly but i find you tool very usefull for fixing one or bits here and there, mostly skinning.

: just my 2c, tell me to fuck off if you want but i love you program.

: but please please please more shortcuts... customisable ones!!!

: Regards,,,

Another suggestion....... Allow the specification of "absolute" paths to skins for the models. The only program I know that'll do that right now is QDATA, and unfortunately you have to totally recompile a model to do it. I'd like to see a program that allow you to go into a model and specify the path to the skin (where ever it might be located). NST does it, sort of, but it only allows the specification as long as it's in the /BASEQ2/ directory. :(

Follow Ups:

Post a Followup




Optional Link URL:
Link Title:
Optional Image URL:

[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]