Posted by ganslick on January 24, 1998 at 19:55:56:
In Reply to: Problem with animation on robot models. posted by Ghent (Team CE) on January 24, 1998 at 07:29:11:
: Not so much a problem exactly, but a question... I have a player model that is about 40% done (I consider the base mesh 25, animation 50, skin the other 25) It has the mesh and 3 anim sequences. Stand, Fire, Run. My problem mostly lies in the "stand" frames. Because it is a robot, it won't be doing any nervous twitching, won't be breathing, won't tap his foot (Not that he HAS feet... he has 3 tripodal wheels) or really doing much of anything. But when I view the animation sequences, it looks like im being lazy and just choosing not to animate them. Can anyone give me any ideas about what a robot WOULD do?
Have his head rotate from side to side, maybe have him lift his arm/weapon up and look at it, or something.
Be creative :-)
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