Re: Rhino3d as a possible Modelling solution


[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]

Posted by Mr.Ouija on February 28, 1998 at 12:22:00:

In Reply to: Rhino3d as a possible Modelling solution posted by Brian Barnson (Harkonnen)(Clan N.A.V.Y) on February 24, 1998 at 10:30:20:

You can animate with StudioMDX? How, since all I can seem to do with it is do simple vertex moving?

Also, how do you get over Rhino's triangalazation. It usually doesn't work that well, leaving me with to many or two few triangles.

: I have been creating static Models in Rhino3d for a while (Hey...it's free, and once you get used to it it does the trick)
: and I have been using that to create a couple of PPM's, and animating them using StudioMDX.. I was wondering if
: you would be interested in me writing a Tutorial for post-up here, involving these issues, for all of us folks that do not
: have the cash flow for modelling with professional modelling packages like 3dstudiomax or Lightwave? also...
: feedback on whether or not people would be interested in low-cost alternative tutorials and where to
: find the resources?
: Coming PPM's= Stinger (from battletech) and Warhammer- Both are static Models and stinger is approximately
: 50% animated at the time of this post.




Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]