Posted by Kevin Van Heusen on February 24, 1998 at 17:48:27:
I have some new models that I've replaced for
some of the built-in monsters. (Infantry, etc.)
Quake 2 recognizes and loads in the MD2's fine..
except the models are red. (It's missing the skins)
I've tried all sorts of skin tools, with no success.
It seems that depending on what tool I use, it
looks for the skin in a different spot.
My question is, where does Quake 2 know to look
for a skin for a model? (I named the skin "skin.pcx"
and put it in the pak, and in:
It seems like one of the 3rd party tools are putting
in the right path for the skin. Can I do it myself
manually somehow? Or.. what tools do you guys
use for putting skins on monster models, etc.?
-Kevin Van Heusen
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