Re: lightwave - bones and multiple objects


[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]

Posted by kray-zee on January 24, 1998 at 15:54:42:

In Reply to: lightwave - bones and multiple objects posted by vorph on January 24, 1998 at 07:50:23:

: A little question, In case I place some bones into
: a body mesh - no problem at all.
: But what if the body is made from more than one part ?
: Is it possible to define more than one base
: object or what´s the way to do it ?

: e.g.

: I got boots, the arms and a gun as extra parts
: the rest is one piece... what do I have to do, that the
: boots get affected by the bones which are placed in
: the body ?

: thanks
: vorph

in modeler, load all the parts into the same layer. make sure the parts are all well seperated, and save them together as one object. load the object in layout, and add the bones. you can give the seperate parts limited range so that they won't deform each other if you don't want them too.



Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Quake2 Modelling Studio WWWboard ]