Posted by Chris Goetschius on January 24, 1998 at 11:25:11:
In Reply to: Problem with animation on robot models. posted by Ghent (Team CE) on January 24, 1998 at 07:29:11:
You could have the robot move its head around, or rotaqte its legs in a circle... or something like that
: Not so much a problem exactly, but a question... I have a player model that is about 40% done (I consider the base mesh 25, animation 50, skin the other 25) It has the mesh and 3 anim sequences. Stand, Fire, Run. My problem mostly lies in the "stand" frames. Because it is a robot, it won't be doing any nervous twitching, won't be breathing, won't tap his foot (Not that he HAS feet... he has 3 tripodal wheels) or really doing much of anything. But when I view the animation sequences, it looks like im being lazy and just choosing not to animate them. Can anyone give me any ideas about what a robot WOULD do?