converting 3ds files


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Posted by Firepike on February 14, 1998 at 17:22:43:

I have a couple of questions about making a player character. I've modeled a robot type character in 3ds max 1.2, and have finished about 60% of the animations. I've exported all the frames to 3ds files but when I import the 3ds files into mdl (I think thats what it's called) the legs are off at wierd angles. This also happens when I import the files into max. Can the model be in sepparate peices and still work? If so what can I do to keep my model together when I export it.

P.S. how do I put my animations together in the quake modeling progam, Ive figured out how to import append vert but I can't get append frame to work. Are there any tutorials?


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