Posted by Elmek on February 06, 1998 at 07:05:36:
In Reply to: How to resize a model in 3dsmax.... posted by SmashPump on January 29, 1998 at 19:07:09:
Mmmm...20 times bigger then what?
Then how it looks in max in a model editor or...?
Anyway...a simple check you should do before you
bring the model into quake is to merge your model
with a similar model from quake. This way you will
see how much bigger or smaller your model is compared
to the standard models. If its the wrong size then
you simply resize it in a md2 editor that will
support modifications over a timesegment rather then
doing it in max. Remember max was not built to
make md2 models...the md2 editors are so i would
say that doing basic stuff like this is better done
in one of them.
: I've done a model (gun model) but it's 20 times bigger when I test it in Quake II... how can I resize it to make it correctly??
: My model is made from boxes modified by the modifier "Edit Mesh"... when I try to resize it, it doesn't work correctly...
: Thanks a lot!!
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