Posted by Elmek on January 30, 1998 at 18:39:43:
In Reply to: Re: Exporting frames from 3d studio MAX r2 posted by Smilodon on January 29, 1998 at 08:30:44:
There are several ways of doing this. MAX2
has the wonderfull capabilities of a scripting
language. This means that you can write a simple
script that would export a segment of frames.
Its really very simple, you get the segment of
time with the start.animationrange and
end.animationrange and the export function is
just export [name].[extention]. This way you
can export to any format your copy of max
supports either by itself or by plugins. Just
have a look in your maxscript documentation.
If you on the other hand are having problems with
the 3ds format then you can write a script something like
the asc exporter that Philip Marting released for
max1. (i had to do something like that to export
my latest model).
Either way i think that if you dont have a plugin
that export a timesegment then writing a script is
the only way to go.
I beleve that the reason why exporting your model
takes so long might be because you have all your
models animations in one max file. Well since the
3ds format does hold animations when it comes to
object transformation this could take some time to
export if you have a animated bip in the scene.
I donno how true this is but you might save time
by cutting the animation in small parts.
Hope this was helpfull
: : Have you tried the export plugin ?
: : Its on this site under /tools.
: : vorph
: The plugin is for MAX 1.2 and is not
: compatible with MAX 2.0. =(
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