The year is 2029, and the world has almost become completely
dependant on the great sea of information -- the Net. You are an
elite officer of Section 9; a team of specialists brought
together to bring down the data criminals the lesser Police can't
handle. Your body is almost completely Cybornetic, and all that
remains of you, is some key parts of your brain...and your Ghost.
<storyline incomplete: almost done>
- Reloading frames for each clip and
weapon. And the used up clip on the ground.
- H.V. Bullets, armor piercing
- Gas Grenade
- Smoke Grenade
- Concussion Grenade
- Section 6 type with the briefcase
guns (Corporate bodyguards/security, etc.)
- The German spider-tank will be
making an appearance.
- Ditto the Fuchikomas.
- Possible helicopter snipers.
- Fitting environment related
enemies: like a busy street, a crowded bus terminal, a
people waiting for something.
- Cyber enhanced sight.
- Motion detectors
- Motoko's enhanced jumping ability
- Bateau's Enhanced vision
Game Play Modification:
- At the beginning of each mission
you get to equip the character with different armors,
guns and stuffs. You can carry a limited amount of things
depending on which character you have chosen.
- The possibility to be able to talk
to people on the missions
- People walking the streets
- Misfires and Jams
- Recoil: The penetrator should move
the character backwards a little.
- Blood splatters on the walls
- Movement of the character is
hindered by the weight that he is carrying
- Hacking or net running in the game
- If a human is below 50% health,
they will begin shoot less accuratly, run slower, etc..
Cyborgs, if they are below 50% health, will suffer
similarly with annoying messages across the screen,
(i.e.System shutdown imminant!). And have sparks go
around you.(So you can't hide).
1. With the menu selection, replicating the "Shuffling
letters" trick, like in the opening titles
and the credits in the movie.
2. Old town/Floods
3. Bots that are on
5. Cut-scenes or an
The above information is
subject to change at anytime. We are not responsible for stress
caused by anxiety levels, that may be caused by this material.
Copyright 1998, Section 0.