Alright Tokaye, a QUESTION: Ask about the possibility of Q2 using a 3D sound API, i'd appreciate it.... Dis: It's said that Quake 2 networking is going to be like QW. QW needs a dedicated server. Will this mean no Quake 2 listen servers for LAN games? *onethumb_* * rapes tokay with a greasy monkey yes dm4 rulz cool tokay!! The chat has begin heh dm4 happens to be my favorite pagcow: three levels dm4_v2 = da shiznit tokay: Heh, DM4_V2 is going to really piss alot of people off =) zen: yes tokay: will Q2 have a Q-like console? buttmunch (aka romero) beat me on DM4 20-9 the other day :( *Zith* * manloves tokay *tokay* * accepts the monkey Tokay, what add-on card would you reccomend for OpenGL on Quake2? I got'em on DM3 though, earlier that's lame bigDave: Unknown okay, will weapons have clips, kind of like the duke pistol or many weapons in TF? gnomon: it is possible still bigdave: prolly not Does Q2 have 360 degree horizon bitmaps? polish: as did scary beat you 20 to -1 tokay: the shadows will more than likely still be an unsupported feature -- what do you say to that? you said that they are working fine tokay: One last smoke before this starts? cold: yes polish: ;) for outside Ask Tokay which game appears to be QUake 2's biggest competitor, Unreal, Diakatana? I'd appreciate it nigel: any of the 3dfx boards Question: what gameplay enhancements are there gonna be in quake 2? manzer: heh.. that was for the 1st place on the tournament.. he tear me apart; he loves DM2 :) Id Guys: will quake2 have modem play? [20:01] will quake2 have a ctf intergrated into it /me has sent you a message type /who to see it!!! - anyone mind kicking the fag? dis: YES polish beat me 20 to -1, but we wont comment on alcohol content tokay: ok... let's go *Disruptor* * is set away -[ smoking ]- on 24/06/97 at 18:59:05 *Stomped* Question: Will Quake2 support Voodoo Grafix accelertaor and if so do you +plan on supporting it with any other future games? Tokay, QUESTION: Will the console be improved in Q2 (read/write variables, IF statement, etc)? why would you want modem play? heh lithium: heh heh.. it was 11 to negative 5, may I remind you :) Tokay: from will quake2 have modem play? <^-^GReeDO> They're gone tokay, dis: [20:01] Will quake2 support the null modem games (direct connection)??? ok <^-^GReeDO> stopd asking questions gay *Generic* * is answering all the lame quesitons himself...will quake 2 have colored lighting? hah They are smoking. duh tokay rules Hey! hahahah generic: good idea People! guys stop until they get back It's Forced Intermission time people, be patient. Do us all a favor. THE id GUYS ARE AWAY Listen, guys... takin a smoke All the peons out there... morbid, yea? I wish I could smoke. ask: will the console also have alias arguments so you can do stuff like " %1"?? calm down folks. I could really use a smoke right now. Heh How do i turn off the join/parts thing? Disruptor, QUESTION: ...ok...will the shareware release be before the release of the full retail version, or will they this is nutz already shut up nigel :P debut at the same time? Should we do a BOLD in our relays? we need an order for questing hang on dudes.. it's like another 40 seconds, heh HOLD QUESTIONS!!! question:  will u be able to make ur own console vars? Ok..... one question at a time Go to redwood's, scarys, and www.planetquake.com/myfirste3.html and read them first BEFORE asking Questions!!!!!!!! Isolation, general options, switches, join/part and hold all; questions now *Ryoga`* * drags brain hook on since he can type as fast as physics allow HOLD QUESTIONS THEY ARE AWAY the order is , if u a op and +v u ask questions if not you dont and ya sux0r HOLD STOP THE FUCKING QUESTIONS in Mirc ISO? hehe haha yeah, I'd appreciate it if you'd ask 'em if there will be any infared goggles, or night vission goggles for adverse conditions.... YAYA Go to redwood's, scarys, and www.planetquake.com/myfirste3.html and read them first BEFORE asking Questions!!!!!!!! haha this will be FUN to look thru later. larboy: crank ya gamma :-) stop setting +i heh This is crazy. oops don't forget QuakeMania... my fault ok the +i was from my script... someone was flooding me Alright...... which id guys have come ahhh Oh, and BTW if you flood me you're permbanned FOREVER OK, I'm back. Please wit for Tokay and Dis to finish their cancer break Slip: tokay, Dis, and Cash. morbid paulj too Hwellrot! hahah JCash paul is here lol cash If you use mIRC and are interested in turning off joins/parts/quits do this >> File | Options | IRC Switches and in the right corner is "Show"... check what you want hehh tsk tsk, buncha smokers! Peons, Go to redwood's, scarys, and www.planetquake.com/myfirste3. html and read them first BEFORE asking Questions!!!!!!!! in ircII you can do /ignore * crap i think we got another nuker on our hands *NetGuy* * gives helpful hints TO SEND A QUESTION, MSG AN OP OR A +V PERSON yeah.. Tokay and Disruptor can't come to the terminal right now, they are making cancer sticks disappear. we need an questioning order well one question at a time. heh <^-^GReeDO> Yeah like that will happen dudes.. i don't even have OPS.. i can't give out voice, don't msg i have netxray up...anyone nukes me, i'll know who he is go down the list of ops and plus v..one after another i can see what im doing . not polish: gimme voice, will ya???? oops my fault again ONE Question at a time hahahah woa! PureEvil stupid +v'ers if you see a question on the screen, just wait for it to be answered before posting yours... Shit. Slipgate: Hey PureEvil dont like them hahaha hahahahahah hhahaha hahahaha w00 bot wars heh x is lagged oh shit, another mass nuke haha rofl ahaha heheheh great now we get to reop them argh heh HAH! HE DIDN'T GET TOKAY! mass nuke again :(( Bitchslapped X! American is pimp over all, including bots. Questions now? <^-^GReeDO> This is gay WAIT UNTIL THE ID GUYS ARE BACK hey Phoebus ... <^-^GReeDO> I'll just read the log later when you idiots are done... Hey! :-) see slipgate: OK yo phoeb don't op PureEvil :) Slip, ok, I couldn't see if they were already Stop with the fuckin mode changes!!!!!!!!!!!!!!!! hey phoeb Thanks, slipgate i've got a dozen questions ready :) ok Phoeb! I'm sitting back, listening to the Quake CD. :) Waiting for the Id Guys to come back. And grace us with their words of wizdom. Hey hellrot eww * Manzer picks up godsgift Polish! I've been answering the question I know myself someone actually listens to the Quake CD? My legs hurt baaaad. hey, guys :-) heya 1T Phoeb! Hi NineFingers Hellrot is back Trit: thanks some people just dont udnerstand *Hellrot* * doesn't smoke ;-) order must be maintained I dont know about you dudes, but listening to the Quake cd, is like listening to some dude bash his garbage cans down the road..not my idea of music! np Paulj is still here. Hellrot........ how is the AI looking. damn bots and how many deathmatch levels Tanus is asking www.quakemania.com/photos/e3 <-- E3 photos we love you too Paul, don't worry I like the Rogue one better, it is more metal than just... I don't know what it is exactly. *DR_Zith* * humps paul's leg See? heya paul... coming to QuakeCon? need to meet ya, since I've met all the other id folks :) *WU-GFK* * faints Shippy: It's pretty freaky. :) It's either that or the Eagles. I think I'll take the eagles now. Xav-Xeno: heeh, yep ot: aren't you f'ing neat anyone driving to quakecon from NY? :) bah, blue screens all over the place =D paul: enjoyed your interview, btw. hahhah I wonders how the peons feel zith: take me along :) Onethmb: Probably not. Haven't been paying attention , when is it? Hellrot, sorry to bother, but did you answer my question? killme: kewl dude :D or paul, could you? Polish: aw, shut up. not my fault I don't live there and see them EVERY FREAKING DAY! :) ok GFK question: Are the monsters smart? (like, run away - get more monster friends - attack player in groups) paul:june 16-20th ot: uh... i don't onethumb: Thanks generally positive response. and how many deathmatch levels, and how is the AI....... questions from Tanus Please remsg me here. Peons, Go to redwood's, scarys, and www.planetquake.com/myfirste3. html and read them first BEFORE asking Questions!!!!!!!! Are the id guys back??? Mono: July? paul: July 16th - 20th morbid, heh u r in dream land paul....... paulj: yep id guys are still away welcome to "Ask the Zerstörer guys questions" now serving 00001 and how many deathmatch levels, and how is the AI....... questions from Tanus well dis and tokay are slipgate: jeez dude, chillllll polish: see the ":)" ? means a joke :) caok ok back Nope, still smoking. the entire Quake communiuty will be here, at QuakeCon re tok ot: haha i know man ask the id guys if they could release some screenshots for this grand (;-) occasion :-D Tanus: Number of deathmatch levels still not completely determined yet. Prolly will convert Whoop nope. re tokay some exist ng levels. 'preciate it =) Zentron: Thanks man ahahahh hellort err, hellrot n/p tokay: what's the scoop on horizon bitmaps like doom had? Alright, thank you woops heh tokay, wanna field a question? <|Nite|> Polish - except those in the UK, of course. =) tokay: what are the origins of your nickname? ;) What are the skies like id: what kind of enviromental effects will be there (fog, snow, etc), if any? wow that was lag polish: know of anyone who wants to give a lad like me a free trip to QC? :) I wonder what it is like on Effnet right now... Zoid, heh more people then on ctf4 irc party ok, i'm really back this time ;-) slippery surfaces aphelion Hellrot... hwo are the skies? Disruptor: A question from zEn-[LOD] - Are u using any new ways of improving the latency on the internet side of the game. ? 4-=/chan stats/=- Total Users(362), Ops(17), NonOps(345). hey cool :) nite: actually, many UK people are coming.. a guy from Germany mailed me yesterday, he's coming.. some people from Austraila, and canada id: will quake2 support null-modem play (direct connection)? maybe PoLaNd :> Cold: it's a type of gecko that he used to have Zen: id is bigger than I am. :) (2, actually, if I'm not mistaken) +v's, ONE QUESTION AT A TIME! Sheesh... I'm turing off my joins tanus: not really going to convert levels... going to do some levels based on themes of original dm levels... like i am doing with dm4. completely new level based on the idea of dm4 Slide... slide.. slide... slide.. slide... slip.. slide... slide.. <|Nite|> Polish - Oh, OK, I'm wrong again. But I won't be going. =) ah Someone repeat how to woo poland Zoid, heh, well you are as leet as them =) Zoidness somebody nuke PhucKId for me please yo ot. lagos: (sp) PoLaNd :> PLEASE DO NOT MSG ME its in the options Hell: what's he doing? irc switches tokay: Any 3d sound, or plans to have it, what all are you doing with the sound, doppler, reflectiosn what? Slipgate: file->options hehe msging me about llamas Peons, Go to redwood's, scarys, and www.planetquake.com/myfirste3. html and read them first BEFORE asking Questions!!!!!!!! And don't msg the id guys, or you'll be kickbanned! *Lagos* * is 50% polish will explosions be transparent on hardware that supports it? id: will quake2 support null-modem play (direct connection)? t/wall and dont op PureEvil, we can use X lagos: i am sorry...] morbid: nice plug ;) generic: we are tossing around the idea of 3d sound... but nothing promised yet that's you're not 100 Tritian: hehehahah question:We heard about less concerned w/ deathmatch but will concern be taken for there to be no amazingly obvious camping places and such or its it just carpe diem? hehe Ok KillMe: Thx. ask if crouchin/crawling will be added to the interface, would you? cleaner now doh k ok----will there be any infared goggles or night vision goggles for adverse conditions?... I've got it folks thanks Jive: Dammit, read the articles. id: will the monsters hang over edges and slide off things instead of just sticking out from a platform or wherever they land? :) FourDee: we're playing with that; probably yes i feel sorry for ne1 in 640x480 or on bitchx Yes, please answer antilles questions Disruptor or Tokay: A question from zEn-[LOD] - Are u using any new ways of improving the latency on the internet side of the game. ? Hell: trying to take care of that :) crouching is in and works <[DC]GRiF> Question: Why are you ditching the "evil" stuff in quake2? Hellrot great. Disruptor, QUESTION: What types of medium will Q2 be implemented on, CD/DVD/etc? Are the monsters going to be able to follow the player into the water? swim after them ,etc? Tokay: any info at this time on how the hubs will be handled over servers? can you ask tokay if NIN is doing the sounds? Pol. & Jive: Yes, crawling and ducking. great shipy: nothing can really be done past what has been done in qw id: will the monsters hang over edges and slide off things instead of just sticking out from a platform or wherever they land? <[Cecil]> will there be inproved client-server communication, i.e. the ability to send strings of data to the server, etc? hellrot: how about horizon bitmaps for outside? the screenshots look like they have it. By the way, I'm very thankful to all the id folks who could make it +v's, this is great. Ask 30 questions at a time. killme: well over 1 thebeavis: i am doing all the sounds for quake2... and the music is being done mostly by the MOD guys morbid, heh tokay: thanks :) tokay... what kind of music is mod aphelion: that's been improved a lot, it can still happen, but much less often question:  will u be able to make ur own console vars? i'll let the ops redirect your questions; please don't message me id : im sure you've seen dead hanging on stairs and light holders etc.. will there be more physics in this enhanced engine to help such events? back *Smokey* * is open for deliverting question please msg him Question: So Q2 runs like quakeworld, and there is no straight NetQ2 ? ColdPhyre , you are dumb Disruptor, QUESTION: What types of medium will Q2 be implemented on, CD/DVD/etc? *ColdPhyre* * fwaps ZenTroN id: will the quake guy look like he is swimming when he is in the water or will it look like he is walking ? thank you sorry to interrupt the interview but: if you're a regular #Quake2 op, please try to use X to regain ops... it's much safer slipgate: methods of destruction guys... they are going to do most of the soundtrack for q2 Did you improve latency on Q2 over net? cold: Q2 runs like QUakeWorld for internet games what does it matter what medium, obviously cd-rom what a lame question let them answer before asking more questions ppl MOD=Methods of Destruction Disruptor: How many Deathmatch levels are you guys planning on for Quake 2 Xoltan: CD Tokay or disruptor: A question from pRy - Will Quake 2 use the 3DFX 'Fog' feature in anyway? ColdPhyre: right, net-wise Q2 is inheriting a lot from QW what kind of music is MOD Peons, Go to redwood's, scarys, and www.planetquake.com/myfirste3. html and read them first BEFORE asking Questions!!!!!!!! And don't msg the id guys, or you'll be kickbanned! aphelion: we are going to try to get that in this is funny, but i myself don't know yet if quake2 is dos or win95 based .. ? does anyone here even have dvd drives yet?! id: will the editing tools be more user friendly this time? (ie: no more convex degenerate type errors) opinion : fog would be very cool imho quake2 test released tonight? heh nite: crying in his beer Tokay or disruptor: A question from f0de - if q2 will support more than com 4 and higher irq's and see if it will support directconnections through parrallel ports instead of serial Pry: Prolly mot will there be timer in game.... 24 hours in day.... day is bright but night is dark ;) shippy: brian hook is working on it aphelion: we'd like to have swimming frames for the player, that will come down to memory constraints oops my bad morbid Tokay or disruptor: A question from ingentis - is there going to be a quake2world Quake2 is a pure Win32 product. DOS is dead so if you wonder few hours in 1 level you can see sun going down ;) Tokay, QUESTION: ...ok...will the shareware release be before the release of the full retail version, or will they debut at the same time? tokay: thanks will there be serial play and modem play too? or will it be just straight qw shippy: no plans for that id: Will there be reload sequences for the monsters? brb Tokay, what 3D acceleration card do you reccomend for Quake 2? nigel: read bwh's plan! geesh Arggh... shippy: no Nigel voodoo Tokay or disruptor: A question from ^DamieN^ - to ID: WIll Quake2 be more adaptable to creating Quake "Movies" and such??? ok ask tokay this if ya will please : I heard Paul Steed say on QuakeCast that quake2 will most likely use heavu metal-ish style music, True? :-D Thankya! +v's, stop forwarding dumb questions :-) FourDee, shut up? *ZenTroN* * watches all the same lame questions getting asked over and over again When you kill someone in quake2 will they drop their weapon , or will it remain in thier backpack? quake2 internet play is going to basically be the current quakeworld play... Disruptor: It's said that Quake 2 networking is going to be like QW. QW needs a dedicated server. Will this mean no Quake 2 listen servers? heh Any id guy: is midi sound possible Nigel: read hook's plan Hellrot, QUESTION: Will Quake2 actually be faster than Quake1 in GL mode, despite the colored lighting effects and the 600 poly monsters? xoltan: there will be no "shareware" release... just a test and then the full version in stores  hi i wanted to know are they using the bsp format for map or hav e they moved to something else? morbid: I agree, I've seen lots of questions that have already been answered a long time ago. will there be any night vision goggles in the game.. or other equipment that aids the player.. like dark forces Tokay or discruptor, Does QUAKE2 have better ping then Quake or Quakeworld? by coding it in? shippy: yes via dlls? thanks Tokay or disruptor: A question from OakOMalm - Will John Carmack release some kind of Quake DLL compiler? Moeb: No idea... I don't think that's been decided yet shippy: we are adding a lot of stuff to help that out tokay, will there be a start map like before? Any id guy: Will DLLs allow adding midi music to levels will the quake guy look like he is swimming when he is in the water or will it look like he is walking ? slipgate: no sshippy: don't forget hellrot too :) tokay, no midi at all? shit hehe lagos: no Slipgate: Midi sound is a performance hit. It slows down the game, thus, no. Moeb: no. "like" QW, not exact duplicate. hld <_dEw> ask tokay please not to add any llamas or anything to do with wood ;) heh id: how big do you expect quake2 test to be, in mb? d0h Question: How much speed difference would there be, comparing QW and Q2 net games? Will Quake2 have form of hand to hand weapon like the fists in doom and doom2 or will they be mostly projectile weapons? shippy: we plan to make sure there is a freeware alternative (like gcc) Shippy: Get LCC, a freeware compiler. slipgate: nothing planned polish: i promise :) Hello guys....... listen, sorry about all the reductions in +vs aphelion: Won't know until it's done =) aphelion: this big but it needs to calm down. aphelion: no idea yet *Hellrot* * spreads his arms wtf are you doing no llamas? im crushed *DR_Zith* * sobs Peons, Go to redwood's, scarys, and www.planetquake.com/myfirste3. html and read them first BEFORE asking Questions!!!!!!!! And don't msg the id guys, or you'll be kickbanned! no llamas phew. from Jazon: who will be doing the soundtrack? *tokay* * sets fire to himself no satanic refferences in Q2... (Quit messaging me please...) Boy, this is nice. /msg the +v's for questions.  will the quake guy look like he is swimming when he is in the w ater or will it look like he is walking ? No msging the id guys Tokay, change your mind on naming the Quake guy after me? Dis: Just kickban people msg'ing you, mang. id: Will the monster AI include swimming? So they follow you into the water? will there be a balance of weapons so that net play will not be dominated by people with the RL's? smokey: i asked that already, keep up. smokey: already answered that one.... we are working on it Q: any doom levels in quake2 like wolf3d levels in doom2? somkey: we'd like to do that, but we'll have to see if we have the memory to spare heh danke <|Nite|> Heh, instead of player we get Nigel. So hoards of AOLers called Nigel? Um. ask if you can be different characters like in deathmatch mode Will there be vr headset support (VFX1,3d-spex?) will there be frames for the Model and guys swimming? Dark hele's question was interesting. assmodeus: yes, we plan to make most of the weapons viable for deathmatch dark_hele: no plans for that yet id: magical says that the walls curve if you look down a long wall .. i didn't notice it .. but he asks if it will be fixed tokay: how big on average are the quake2 levels compared to the quake levels? Zentron is a )(*&() Oh. Good point. Nevermind. Heh zith: about 4 times bigger Q: Will there be a better choice of uniform colors etc? Will the monsters need to reload? Or will they just keep shooting like in Quake? id: will Quake2 ship the same time in Europe as in the US? (from Zorgon) Magical: optical illusion? any idea of how many total levels will be in the game? tokay/distrubtor: With the change from QuakeC to straight .dlls, will you be giving access to more parts of the Quake engine (ie. will there be some way to directly access the 3d engine)? man ask them: will there be weapons in qtest2 or enemies? and is it just multiplayer/level test? Wait for answers! Q will there be a full implementation of GL for linux Quake? i asked in wall ops can i -v idle peeps and peeps relaying lame questions they said ok, so i did it yeah cannot send to channel? How is brush rotation implemented? I assume you would have to define a line around which the item rotated then speed and number of degrees? zen... not all the v's were bad :) SamnMax: yes If you're +v: we appreciate what you're doing and all... but kinda wait for some answers so the chan isn't flooded with more questions :) oh, dunno about directly accessing the 3D engine Slipgate , i said idle or forwarding lame questions not bad moeb: correct *Phoebus* Thanks again but you'll generally have more power over what you do with the game WIll monsters be affected by envirnoment such as the infamous ogre in the lava? moeb: you set an origin and it turns about that origin All id guys: About the skies. I heard they were panoramic. and excuse my bold  i'm not redirecting questions, don't ask has the effect of light and particles from explosions bleeding through walls been fixed? Will there still be ipx networking with listen servers? netguy what are you doing? Smeglord: yes polish: whats's your point of being +V then? ace_dave: no Question: ask em, what type of new deathmatch elements will be added so I can ask my own.. thanks dis just to clarify something, all the textures are 16bit color, just the software version only shows 256? err 8bit if you're not directing questions then there's no reason for yout o be +v... I mean, I like the guy and all, but that's pointless Will you be able to be different characters like in deathmatch? iD: With the massive poly counts on the creatures, how many monsters can we expect to see at once on the screen? ... Tokay/Distruptror: (from TalonK) Along the lines of VR headset support, will stereoscopic output be avalible for consumer VR units, and/or higher level units, such as FakeSpace and multi-display systems? Question: will the external camera be a part of q2?? *ColdPhyre* * notices that no questions are being answered |alert|: any comments on unreal having more polys than Quake 2 reportedly? Wait up folks Let's wait for them to get back. Question: anyone: will the mission based levels have a multiplayer element? aka one team guards a base and the other one tries to break in and steal something??? Wait up folks...... Let's wait for them to get back. *ColdPhyre* * stares at the screen Any id guys here? hey frags Splits :( Are any id guys back? Everyone stay quiet till the id guys return. Darn..... Martin split. Undernet is blowing up. Mwahahahahaa Q: I wonder if id guys get a kick out of us hanging on there every move? :) tokay: you blew up Undernet. You're bad. looks that way :) are people returning? phew. Another split. jeezus tokay: Blowed up real good. :) tokay: yes? id guys: Cryptical: I have a question reguarding Quake2 piracy protection...will there be anything else besides having the CD in the drive feature to stop Quake2 piracy? Thanks.... It blew up tokay: Will the monsters need to reload? Or can they just keep blazing away? *bOoM* nevermind it blew up. SnX! Monolith!! What now? Slip: Is it over? These splits are crazy *|Nite|* * realises how annoying IRC can be. I guess Until id guys come back And I don't know if they will It's been 40 minutes thanks =] Listen FOLKS the id guys are gone I don't know if they will be back AZ,phenox seems to be stable For now... please shhh We successfully blew up Undernet. Heck ya! Listen.... to all asking for +v I don't think the id guys are coming back. In fact, I'm pretty sure now. So I think this chat is over. Which means normal behavior should return I am taking off +m, the id guys aren't coming back. I wouldn't think so slip dammit oops! slip: right bummer <[ScreaM]> Damn that was fun. wb hellrot! HIYAS Thanks for your professionalism Slip... Your quite the host. <`eNtiTy> a <|EDdi|> hmm We blew up Undernet folks :) haha [19:39] *** Hellrot (jcash@vader.idsoftware.com) has joined #quake2 <[ScreaM]> Onya Silp! make topic "undernet blew up, go home!" heh IRC has always been insane when it comes to large stuff crap woohoo:> So what did I miss? :-) When will those guys get back? Or was that it/ I CANT BELEIVE WE BLEW UP THE INTERNET Yeah, it was fun while it lasted. Cool hehe heh.. Hellrot. Guys, no color mrkotter: WE DIDN'T WE BLEW UP THE UNDERENT wow Its OVER?! damn This thing is going to go again. how did WE blow it up? is that possible? could someone send me a log? hellrot is back im really amazed at how good you guys are at asking DUMB FUCKING QUESTIONS <[RoBBeR]> now lets go blow up dalnet =] over 300 people crashed the channel <|alert|> man big split We had 425 people!! hahahaha o fuck Guys listen..... if the id guys return is another deal Cash: So, how's it coming on converting the QC to straight C? but just hellrot is here here we go Shit morbid: well, you saw it running at E3 CRAP!!!!! DEAR GOD!!!! Cash: Heh... Taking a break, eh? :) it's not too bad really; nice to be able to do things the right way, QC was a bit restricitve <_Avatar_> hey jcash Cash: ask my q again "will the external camera be a part of q2??" Hey avatar WOOO HOOO RIDE DEM SPLITS BITCH!!!! morbid: don't know; I'd like to include it *ZenTroN* * feels sorry for people on ircii Cash: Here's a fairly interesting one... If advanced video and I/O is not supported in base release, will the DLL interface be open enough too allow the creation of new drivers without having to modify source code? <_Avatar_> hellrot: is everybody tryin to get back on undernet or have they given up? Source code being the compiled engine. unless u are leet dont fucking msg me Cash: I am looking forward to the new "quakec" format (c++). Will the required libraries be designed for one particular compliler (borland, watcom, msvc) or be rathe ropen ended? YEEEEEAAAAA FUCKIN HAAAAAWWWWW there is already a video driver spec; we have software and Gl running on it Wolf: DLL's are DLLs man. Guys: I'm not doing this to get people to leave. Hell: Is it extendable with DLL's? input devices are in the main code right now, but will most liely move to a dll also (I saw the mode switching, sweet) thx trie Vi5ion: when is quake 2 shareware coming uot? Cash, having two classes wit 5 weapons each instead of having one class with 9 weapons is a good ide? trit Ok, Set the Max User Limit :) idea that is it's too many folks now. +I? want it off? +l would probably be better. What limit cash: question regarding monster AI. Any chance they will be able to swim and chase you into the water? speak up now. 300? oh wow that was fun 300 sounds good Will custom textures be contained in the new .bsp format, or where (separate file?) classes? This is #quake2, not #hexen2 ;-) how many are here now? avatar hahaha John how much more can we customize quake w/dlls? would it be possible to say, add to the sound engine? Hellrot , heh u can call them quakedude and quakegal instead of classes Cornholio! We got a cool-ass id guy right here :) John..... What is id doing as far as copy protection goes? zentron: we have no plans to restrict weapons like that huge fucking split #quake2 broke undernet heh we fucked up undernet Slipgate , John Cash is here dude WTF, I see like 3 "zoid"s This has Gotta Be a Record for #Quake2.. loonyboi: there will porbbalybe a sound DLL slipgate - hellrot is here Slipgate: John Cash is right here!!!!! come on usermodes Slipgate is a little retarded ignore him =) Oh look who FINALLY showed up. heh FUCKIN RE'SYNC REEEEEEEEEEEEE SYNC! Does the player have swimming frames or is going to ? same thing with the monsters. And will the grenade launcher work More realisticlally under water? i'm using a server in South Carolina hmm Slipgate , John Cash if here dude no +m damnit Hello We have plenty of +v's here. slip fucking shit man heh scary umm i think slipgate is lagged jeez *Hellrot* * smacks Slipgate with his secret id i.d. badge lots o people you guys are LAGGED I know he's here i've been asking him questions heh hahaha wow resync time q: how much earlier before a shipping final version could we expect q2test (assuming no major problems discoverd via q2test) ? M/msg killarny I think things are still getting fixed up.. I had this dream about John Carmack and he was wearing this really tall Tophat oops rip: don't know; whenever we feel it's ready to be tested fucking quote file hehe Duh hahah mynx: you're a mom now, stop that! ;-) Ain't this a bitch? :/ will weapons have clips, like the duke pistol and various TF weapons? (this got skipped earlier) WOOOO WEEE RIDE DEM SPLITS YEAAAAAAA HAAAAAWWWWWWW yo avatar Hold on guys I know cash is here..... once he came in I saw him and +med again slipgate what the hell dude vi5sion: already answerd that I hope theres a grenade launcher in Q2... right? ? ? monolith: pick up the phone stop fucking with the modes :| ....... heh [1:40] have u got the last 3 zips of quake regged m8? BigStu Wants +v :).. hehe <_Incubus_> Will there be any Non Player Characters?.....Like the story goes you and your buddies are in pods...aliens kill most of them...What I want to know is do we get to see you buddies?...Eg a group of aliens beating a mate into pulp. ack aks dis one to cash, will i be able to see da screen without turning the brightness up on my mon. hehe Hellrot - Any consideration of creating shipping with a bot for single player Deathmatch play? hehehe Guys asking for +v's..... too many of you hrm Hold on guys I know cash is here..... once he came in I saw him and +m 'd it again? ok? ace_dave: all the file formats are sibject to change at this point Is the Q2test out?? MrBunyan> can you ask them how much better quake2 will be at handling large outdoor areas? AZ is stable.. ok, this is a problem..... don't blame me if you guys are out of sync. I'm just one :) Is the Q2test out?? ack textures will most liekly NOT be in the map files anymore I'm getting flooded! Dark-Side> Cash - what are you (id) going to do to the minigun? I heard it shoots too fast... any suggestions? :) SamNmaX , u r stoned Hellrot, then how will the textures be? Did we? ahahahah Tritian. We screwed it up? MG< er creator - no coax: yes Hellrot, then how will the textures be? what DeathMatch elements are you guys gonna add Is the Q2test out?? No Creator ack! lol * DEAD_LAG is idle, heating up some pizza, Zoid is sexy [bX(l/on p/off)] creator: yes, ftp it from llama.aol.com Is the Q2test out?? Hellrot, how are textures being stored now? Creator, NO! find em heh eh Oh Shit! hey, ask Cash if qc created for Quake will be at all usable when making .dlls for q2. Yes! heh thank god Zentron: The servers don't like you or something STOP FUCKING /MSG ME DAMNIT... holy fuck, i just got 50 of em Crap. Thanks Hell :) I didn't even read them question for id dudes: If you're playing Quake2 without any form of 3dfx card, will the gameplay be substantially worse? I just /close -m heh bye hah Net Split :) chicago is dead hellrot: will q2 have ufos and stuff like the alien tc did?? salem: very doubtful. A DLL that interprets QCC may be possible, but it is very unliekly we'll have time for that -v Creator. :) What is id doing for copy protection aside form needing the CD in the drive. whoah there TB drywall: it will be like the Quake1 software rendering Hellrot, did you get mine? What is id doing for copy protection aside form needing the CD in the drive. hah Stop asking when Q2test is coming out! every fucking server just broke off of eachother, hehehe thats funny are there in game cutscene demo movies, or just intro-outro FMV? yep q: will the level compilation tools (new bsp, qrad, etc.) be released before the game, a la the original Quake? the IRCops are having a cow HAHAHAHAHAH los-angels just split again this is to fucked undernet is broken make limit ?Shitlist Kaman 200 loonyboi: only FMV will be intro/outro Congradultions Kaman, Your on my Shitlist. It would be pointless to write QCC when you've got real C to use. Someone op me please. Sync it baby What is id doing for copy protection aside form needing the CD in the drive. I WILL get to your msg'in a sec people...I'm being basically msg flooded #quake2 overloaded the undernet ehhe <_Avatar_> aphelion: I think you mean it overloaded undernet For all people asking about q2test..... they aren't willing to say *Entrophae* will the "virtual world" be incorporated into Q2 multiplayer? avatar: that's what i just said .. <_Avatar_> ahh hellrot - is midi music compatablity gonna be in q2? it'll be good for people making free tcs/patches heh Thanks Slippy. and it's still the biggest chan <_Avatar_> aphelion: you said "the undernet" so I missread that as "the internet".. because you dont say "the efnet" or "the undernet".. spike: MIDI is unlikely <_Avatar_> hellrot: midi would rule <_Avatar_> sidearm it in there at the last min bummer Cash, if you could answer Entrophae it would help me out since he's my boss in a way :) <_dEw> Hellrott: What do you guys think about GianaQuake, how it made a 3d engine into a 2d platform style game, with 3d effects? what about mp3? bah, i say it 'the undernet' .. :p mp3... lol ----- <_Avatar_> aphelion: thinice used to say "the irc" heheheh it was worth a try the irc? rofl if every op was as nice as me, it would be heaven right now, red book audio is all we have planned a friend of mine can play mp3's and quake *with* sound. bitch If people ask me when q2test is out, they are being kickbanned. what will the system requirments be for q2? spike: uh no, windows doesn't handle it like that, only one device can use it at a time hellrot - bear it in mind if you get a chance... i want the doom music back in there :) [20:50] 1. what will the system reqs be? Hellrot, when ya play quake wit a cd it takes up cpu time and slows down the game p90 minumim for q2 i think i read aph - i've seen it working.. dunno how [20:51] 2. any news on what the release date should be? I've read various things. don't answer with "as soon as it's ready", that's not helpful woa p90 sucks good job tb :) *Entrophae* will the "virtual world" be incorporated into Q2 multiplayer? heh uhh crypticn: don't know about copy pretectyion at this point; we're concentrating on making something worth protecting The_Brain , having fun? everyone just calm down maybe it's some weird sound card/mmx thing Question for Hellrot: Would you guys give us poor QC developers a chance at the writing a converter? for dll-qc? I'd put my name down Question for Hellrot: Would you guys give us poor QC developers a chance at the writing a converter? for dll-qc ? I'd put my name down THERE IS NO QTEST2 RIGHT NOW ahahahha :) Ummm... a bit garbled, but here goes. heh Q: does Q2 will be easy modifiable like Q1 ??? doh.. heh heh heh man talk about desynch ain't this ereet any chance of dynamically linked servers in q2? zorgon: minimum req. looks like p90 16MB any chance of dynamically linked servers in q2? yeah this channel took off Question for HellRot : any news on what the release date should be? I've read various things. don't answer with "as soon as it's ready", that's not helpful Phyre: please refraim from asking lame questions from people Cold: That was a bad question. flashfire: we'll support you guys as much as we can just like we always have  hey, i think it was steed that mentioned cinematic scenes in the game, with synched music to match (not the beginning movie, but say you walk in a room and this and this and this happens as the music gets faster or something like that) how is that coming along? and is it still planned in the game? <_Avatar_> hellrot: the other id guys give up on irc for the day? Hellrot are you mainly concentrating on the OpenGL version, or are concentrating on regular yea, that was pretty bad Question for HellRot : will their be mmx support? stop asking about the fucking release date ffs hey guys just a quick plug for |nite|: <|Nite|> 3Dx (http://www.quakemania.com/3dx) will be premiering this Saturday, 7pm EST. I hope alot of you will come to the premiering, here on #quake2. Hellrot, don't add a use button! :) Hellrot: how will Quake2:sofware accually run on the target p90 system w/16 megs?  I am still unsure about these MOD people....is it definate we won't be able to play our own tunes while playin? loonyboi: linked servers is doubtful.. i mean, we may get in the infrastructure to support it, but probably won't go any further than that in retail game  hey, i think it was steed that mentioned cinematic scenes in the game, with synched music to match (not the beginning movie, but say you walk in a room and this and this and this happens as the music gets faster or something like that) how is that coming along? and is it still planned in the game? Hellrot, add a use button! hehe ahh heh trit hahahah jeez Question for Hellrot: are you mainly concentrating on the OpenGL version, or are concentrating on regular heh man +i it, for a while have you guys played quake 2 DM yet? i couldn't find the id dudes umm? what kind of performance are we looking at on the target system? will the "virtual world" be incorporated into Q2 multiplayer? (fps, disk caching) kabuki: umm, it'll run on an MMX machine ;-) I don't think we'll make use of any MMX specific instructions Hellrot, i didn't like the absence of a use button in Quake, but after not having one i realized how much faster things are without it Question for Hellrot: are you mainly concentrating on the OpenGL version, or are concentrating on regular Peons, Go to redwood's, scarys, and www.planetquake.com/myfirste3. html and read them first BEFORE asking Questions!!!!!!!! so keep it out! ;) coax: it should run like Q1 did on a P60/8MB (of course, your milage will vary) morbid, awesome e3 review , im glad ya liked hexen2 morbid, i linked it from hexen2.com Hellrot could you answer Entrophae's question? Galahd: Gl or SW is just a DLL; the rest of the game is identical Here's a fun one, Cash. will single-player actually be fun with the new changes? or will it still kinda suck, like usual? lol heh zorgon damn mouse Zorgon: loaded question time, eh? We're trying to make single player a lot better this time Hellrot: what's your take on Microsoft Axing the Architect of direct-x Alex St.John For critcising Direct3d? will the "virtual world" be incorporated into Q2 multiplayer? if i ever see Entrophae's Q, i'll answer it ;-) will the "virtual world" be incorporated into Q2 multiplayer? There you go hellrot ;) hellrot - will q2 be similar to mario64 (bear with me) in that some 'missions' will take place on the same map? Hellrot, funny thing is Entrophae is kinda my boss in one way :) Question: In Quake2, Will you have the ability to drop ammo/weapons to teammates for CTF like teamplay? Prophet: i don't know exactly why he was let go, so I can't really comment will the "virtual world" be incorporated into Q2 multiplayer? question : the -nocdaudio switch will still be available if we dont want the slowdown of a cd correct? Hellrot, could you answer it while we have a millisecond? :) Question for HellRot : Will modem play be Perfect (This Time), The Modem play on Quake was Kinda Buggy.. Will it Work Properly on Q2? brain we left pureevil otu for a reason :) ugh I told you NOT to op it heh ok fixing time fix that damn bot ElJay_: shut the FUCK up from fer Hellrot: will the video output and control I/O be expandable thru the dll system,without having to edit the engine itself? thanks Cash, please get this one: can u ask cash if there has been any response from microsoft about the letters on OpenGL?? Question for HellRot : Will modem play be Perfect (This Time), The Modem play on Quake was Kinda Buggy.. Will it Work Properly on Q2? *immy* Is it true that Quake2 was running ~50 frames per second on a Pentium166 MMX at E3 ?? Which video card did it use ? hey dyvim Cash: hahahaha! QuakeWeek?  What will you all do about fps in the larger levels (tokay said they were "way bigger") hellrot - will quakeworld2 be supported by id? or will it be an unsupported released-after-q2 thing? immy asks: Is it true that Quake2 was running ~50 frames per second on a Pentium166 MMX at E3?? Cash: You like that one, huh? Question: In Quake2, Will you have the ability to drop ammo/weapons to teammates for CTF like teamplay? Message for Hellrot : I noticed on some of the screenshots that the monster shadows do not continue up the walls. Will this be fixed? Guys, please stop msging me :( are there more Deathmatch "dicking" options in the levels (along the lines of the Squish button, a personal fave) wtf? i knew it reop me plz. sigh...... i have 2040 msgs people... only have 1 (one ) +v screen your Q ..ok Message for Hellrot : Will Ducking be disabled in Deathmatch? Hellrot, How much are the #quake2 ops going to receive from the release of Quake2? He answered that. heheh Talon, I told you not to ask that again. smeglord: way bigger overall, not way more complex in a given area how will the new "unit" structure affect DM? will it make it hard to play DM as effectively on the regular (single-player) maps? Hahahahahahahaa....... yo zoid make a mmx win95 port :) Kabuki: No plans for such a thing. will there be lightning implemented into q2??? ^Tsuba sup !nuseradd morbid 49 heh will we be able to add things like midi-playback with the dll's? immy: I asnswered that. does Q2 will be easy modifiable like Q1 ??? morbid: unit won't have a whole lot of meaning in DM; just a bunch of levels in that case Cold: That was already asked. DarkVein Killarny: that's a Carmack/Hook thing;l I don't know i should get paid for opping here heh ZenTroN: heh im averaging 1 every 5 mins :) Sat: yes you can drop stuff Question : will the win32 client automatically allocate your ram -8 megs or continue with getting half? i believe we all agree q2 deservers as much as it wants Darkvein no midi cant be added I asked. Message for Hellrot : Will they bring back the good old Super Shotgun with a reload sequence, some beefy sound and real power this time, like Doom 2's S-Shotgun? coldphyre - yes, of course moribid: we'll see; that's the kinda stuff a qtest2 will help us get right yes, Q2 will be easy to mod Message for Hellrot : <[darkS]> do technical support plan to help people with problems and the like? Because I still have a problems with quake and technical support sent me some stupid pretyped text that didn't help me fix my problem to this day I still can't play. !whoami Does Q2 support all that directx directplay shit and all that to increase performance? Message for Hellrot : <_dEw> Hellrot: are the levels designed more, realistically this time, in that they make since in the way it is designed. And how much more of a open feel do they have? *Zoid* * changes Hellrot's solid to SOLID_NOT Hellrot: your hands getting Tired yet? Message for Hellrot : Quake never worked on my system fro modem play, yet Win95 games like C&C worked perfectly... will Q2 do the same? ie, since it is mad fro Win32? Hellrot: can u ask cash if there has been any response from microsoft about the letters on OpenGL?? To everyone in channel stop msging me, please msg someone with +v id - is there going to be any form of damageable walls, etc.? Dark-Side yes QDude: yes, the weapon action is more like Doom now. There are animations (and thus time required) to change weapons !nshitadd SamNmaX 150 you are shitted heh darks: did you email support@idsoftware.com? "you are shitted" isnt very creative haha doh! :) Darkvein no midi cant be added I asked. split: no response from MS that I know of  q: will there be a "best" weapon, or will q2's weapons be balanced? Zentron: Are there any chronics in here? hah  Has Carmack thought about putting romero's head on a stick again? (a question concerning the ion storm relationship w/ id) *Kandyman* q: will q2 have a "best" gun, or will weapons be balanced, like in doom? *cough* Cash: Some guys said UK mags are saying you are developing for Amiga. Would you mind saying "NO" publicly to shut him up? * Slipgate is coughing msgs now :) Question from Flashfire; Will CTF style play be included as standard,and/or will Zoid carry on threewave CTF if you do? <_dEw> Hellrot: are the levels designed more, realistically this time, in that they make since in the way it is designed. And how much more of a open feel do they have? darkside: email bear@idsoftware.com and let him know that you've noe gotten help from support Message for Hellrot : hellrot: is it ture I hear that the AMIGA platform is getting QUAKE ? Alright, no more questions until he can get these ones answered Hellrot: any plans for a quake2 64? tell him Tokay told you to do it ;-) morbid - what uk mags would they be? Ignitor: that's premature Spike: I don't know. I'm just conveying, man. NO we are NOT developing for Amiga hellroy: yeah, just wondering err hellrot heh hahahhaa morbid - i think someone just made that up :) SamNmaX , yeah hellrot: haha *WU-GFK* * bows Will Quake 2 require WinSock 2 or will it run over 3rd party WinSock 1.1 stacks? lol but i dont have user level to shit heh Kandyman: we are going for better weapon balanvce this time *NetGuy* * isn't getting msgs cool! *NetGuy* * ducks <[ScreaM]> Arn't all the MMX instructions 16bit? It would make the Win32 pointless. hahahah Message for Hellrot : Will it be possible for me To Play Quake2 One Handed, Because i Like to Masterbate while Killing Shamblers :) Hellrot, you're gonna develop for the AppleIIc, right? Message for Hellrot : Quake never worked on my system fro modem play, yet Win95 games like C&C worked perfectly... will Q2 do the same? ie, since it is mad fro Win32? you can't just ignore the power sitting in that system! zero: NO NO NO Guys avoid joke questions, they flood the channel needlessly That's him. Zero. Slipgate: let them answer what they can... some will get passed over that's life What did I tell you, kid? hellrot - is the quad damage/pentagrams going to be in q2 in their present forms, or will they be different (or will they be in there at all)? Zentron: Yesterday I did a !shitadd on devil, but I had two ^b's in the middle so it wasn't real. I even went so far as to make the bots msg all the ops "Devil has been shitted ......" Hellrot: Has the issue of ports to Unix plateforms? Not just client side, but severs too <|-Zen-|> Questions : Will QII support larger pockets for internet play? Like for cable modems. why would MMX be 16-bit?? LOL (pockets???) msg PureEvil your questions, he will relay them Gyro: we develop and test using MS winsock stack Yo  could you ask whether quake 2 will work under nt? hahahahh <|Killer|> I'm wondering if the internet speed will be fair for everyone on quake2 like t1 against 28.8 ? *Tritian* * fwaps zenttron can you ask if which programming languages or tools if available right now(visual c++ or what?) will be used to create quake2 mods(to become familiar with them before the release) Message for Hellrot : tell Hellrot we want the good old S-Shotgun from Doom2 back ;) Well, I do at least Hellrot: any truth to the rumor that sandy p is leaving id? Cash: You delveloping on 2.0 or 1.1? New rule suggestion stop after one question till he answers it Message for Hellrot : Quake never worked on my system fro modem play, yet Win95 games like C&C worked perfectly... will Q2 do the same? ie, since it is mad fro Win32? moribid - of course it won't be... traxx: if we do modem support, we'll make sure it's worth using this time hehehe Slipgate that would move too slowly Hellrot: please do modem support  Will Q2 .dll patches be able to create/modify files for storing misc data? LostOne: yes, Q2 runs on NT (we develop and test under NT first) Larboy: They can't answer 100 questions at a time. hellrot - is the quad damage/pentagrams going to be in q2 in their present forms, or will they be different (or will they be in there at all)? heh Hellrot: Has the issue of ports to Unix plateforms? Not just client side, but severs too |JustMe| try to hold back on the frequency of questions heh shit yaxman: we're using Visual C 4.2 where is tokay and dis dammit Zen, they left remember *Smokey* * is open for deliverting question please msg him me is not open for any more questions i give up trying to answer every msg i got. glahad: nothing to port yet ;-) We'll work that out as we have in the past I need to leave real soon so I can see my kids before they go to bed... 5 minutes more MAX ouch [21:09] -duggera- will there be a GL port for linux Quake? Hellrot...... tokay said the quake 2 test (when out) is basically to see how the engine runs on people's machines prior to final release, for the sake of optimization. (Keif^2!dumderdum@blur.compulink.co.uk) (Will you be able to load up old quake patches (model's and levels) and will there be a converter from progs.dat to the new dll ?) this channel is bonkers hellrot: did the rest of the id guys abandon you? Hellrot , thats cool Hellrot: thanks for comming, and thank tokay and dis when you see them Message for Hellrot : tell Hellrot we want the good old S-Shotgun from Doom2 back ;) Well, I do at least Hellrot: heh go home :) Don't worry about the guys here :) Happy Hellrot = more productivity yea Cash: Thanks much, man. we really appreciate all the info slipgate: was there a Q in there? Hellrot...... tokay said the quake 2 test (when out) is basically to see how the engine runs on people's machines prior to final release, for the sake of optimization. Is that correct? Qdude: weapons are more Doom-like in their actions Message for Hellrot : Don't tell me the female characters are going to be wearing Gstrings to excite us as we play... are they? Thank you for coming, John. bye hellrot thanx for answer my q's Slipgate: yes, compatability and performance testing Hellrot thank you. Ok, John. Go home! :-) Go home John. See you later. heh thanks again cash! Thank you for coming. yea be wif da wife :) Thanks Cash.. :) We really appreciate it. Hellrot: Question: Ask him if there will be support for Assassin 3d in q2 morbid, heh you goin to talk about next version of qw? heh uhh... cya Cash... and stuff :D MooCow: naaaa, they'd be nekkid if we really wanted to distract you ;-) thanks hellrot Question:  Hellrot: You guys mentioned a sheild in q2 will this be a sheild like the empithy shield, or will it be like a visible object he player carries? Message for Hellrot : Damn. Alright, let the man leave in peace now wohh: should be; it's supported in Q1 shield not sheild heh <[darkS]> please forward this to the #quake2 channel: do technical support plan to help people with problems and the like? Because I still have a problems with quake and technical support sent me some stupid pretyped text that didn't help me fix my problem to this day I still can't play. Gala: Dammit. generic: how it looks and acts isn't fully determined yet When Cash leaves the chat is over, OK? [21:09]  Will Q2 be scarry, because Doom scared me for Days, i co uldn't sleep or close my eyes without invisioning a Demon Eating my head.. Galahad , wtf is that mor: damnit :) okie ZenTroN: I dunno Alright People He's leaving this guy is msging me Run Cash, RUN! yea let me let him leave hahah bk him :P Go Cash, make a Run for it.. I just kickbanned the guy who asked that. I told him it was inappropriate. Comment : i mentioned this to Hook, but let me reiterate for you when making the female model Milla Jovovich, =) heh *Zith_* * throws cash out th door /bk Hellrot go be with the kids :P Goodnight all, sorry the rest of the guys didn't make it back goodnight cash! thanks again! bye John thanks cya Cash... nite Cash ooh Zentron gets to call him "John" From Generic:  I was thinking something like in Dune the movie would be cool bye c ya cash NetGuy , phear me oh I do Zentron I do and the de-voices continue, or something gracias hah galahad NO MORE QUESTIONS bk you phear us ha Let's keep +v on, this would be insane. join efnet #hexen2 pres of ravensoft is there came to late, robbed Alright It's over I'm stopping logging