*** Joins: tokay (american@idcaldera.idsoftware.com) oh, there he is. let the raping begin! holy shit hey tokay * WU-GFK faints not many people here huh? wewp.. thats fine with me :) heh heh * WU-GFK bows down i just finished up the sounds for the infantry monster had to do it once, i'll be quiet now hey tokay tokay: hrm... got a question about maps took me about 4 hours :( still too addicted to quake sure thing tokay: ok.. will quake1 maps work in quake2? and can they be converted or something if they dont? someone will have to convert them the palette is different for one thing not to mention that the entities will all be different hrm and BSP tree there will be a lot of work involved in getting quake maps to run in quake2 *** Tritian sets mode: +v tokay :) hrm how about converting qc to DLL's will that be possible? i'm pretty excited right now... i was working on the sounds for this one guy all day long... can you talk about the guy? i finally figured out the perfect effect for his voice infaltry? is there going to be music, or just sounds like quake? he's one of the "basic" monsters in the game i like music infantry ahh you know, like a common soldier just hope its more up beat to make the adrenline pump cool quake music was too damn slow and gloomy, but was kewl still will quake2 have midi support? humaniod, with a machine gun grafted onto his right arm * rkm prefers just the sounds, worked *very* well in quake, IMHO. kewl neat no midi support cool i found myself poppin in Wu-Tang CDs :) how many frames of animation does this inantry dude have? yeah, we are still trying to find someone to do music a lot infantry even hehe, get RZA from Wu-Tang Clan :) but it won't matter since we are putting interpolelation on the models which means that they will have as many frames as your machine can give them cool sup tokay the monsters look so smooth... it's amazing quake 2 is gonna rock alot better then Quake1 eh? not much i cant wait tokay: I'm sure you hear this every day... but will Quake2 run on a low-end Pentium w/ a crap (1 meg) video card? :D its like Doom 2 all over again tokay : can you shot specific body parts? or is it still just global damage? sorta wondering if it is like the severed patch? netguy: it will... but i can't say how well k... =\ rkm: we really really liked the severed patch... but i am not sure if anything like that will make it into quake2 heh, i see net getting a new computer soon :) im gonna get me a P][ 266 for Q2 * NetGuy sees GFK buying it for him hahah i'll sell you my 386 ;) tokay, since quake2 will be using the Win32 based engine, will mouse control be improved much? hehe... already got onea them :P hehe hans: well, not anymore than the mouse code that you find in qw right now hans: thats about as good as it gets tokay: heard you were sick, feelin any better? cool tokay: i heared you mentioned on the quakecast that there will be a railgun type weapon in quake2, can you tell me abut it (i made a railgun patch for Quake1, so it peaked my interest) wu: yeah, much better, thanks tokay : the same movements that are allowed in quake, or will there be additions such as ducking from rockets and things? GFK, the kind caring wu. :P tritian: well, we basically stole the idea right from "eraser"... that type of weapon... nothing that exciting heheheh, that i am tokay: thats what i did, heh rkm: ducking yes, and we are putting the "use" key back in that gun kicks ass w00, use ya know what gun caught my eye tritian: yeah, it's one of the most powerful in our game the one in FvF, that the camper dude uses Tokay: had to go to any driving schools lately? ;) tritian: still working on a sound for it though :) i forget the name, but its the number 8 weapon that shoots rocket/grenades at incredible speeds tokay: yeah, the railgun we made shoots through the walls and stuff, shots through players and shit hans: nope tokay: can you talk about the new weapons at all? like how many, or what type (I, myself, am a sucker for big explosions... got anything like that? :) that thing kicked major ass tokay : how many weapons are there going to be? tokay: you think more screenshots will be released soon? you guys should make more powerups i dont know what more you can possible make but, i found it lackin a bit netguy: we have your basic shotgun, rl, gl, etc... plus a railgun, bfg type weapon (hasnt been designed yet), disetigrator gun... what else... there are tons of grenade type weapons... mines, personal nukes, black holes phat, return of bfg tritian: not sure about that will the lighning gun be implemented in quake2? kewl... is it just the regular 8 weapons system? or is it going to be more of a weapon/inventory system? disetigrator gun, cool... how is the death frame for a monster when hit by that? hans: no net: more of an inventory sytem, along with the basic weapons system tokay : is nightmare single player, actually going to be nightmare this time ? :) [Mach5] i heard you give good head tokay: is there still a "silly weapon" in quake2? ahh, spiffy tritian: they literally fade away ha rkm: yes tritian: like what? tokay: ever consider bringing back the chainsaw or someother kinda of "1" weapon? tokay : fantastic :) wu: we are still tossing around ideas about the '1' weapon... tokay: I heard on impulse 1 awhile back that inplace of the axe weapon, there is a "silly weapon" of sorts i heard the axe was being replaced with a sword wu: currently considering fists, knives, basic melee stuff kewl wazzup!!!! don't know yet though umm, hi mach5 since quake 2 is more futuristic, a tazer would fit in :) tokay????? (aka. martin) IM NOT WORTHY! mach5??? Tokay....Just say my name...you godly idsoftware dude! :D but then discharge would be too common a thing gfk: we actually considered that * Tritian fwaps Mach5 heh yea, but then there's the discharge problem unless you can work around it somehow * Mach5 fwaps Tritian back tokay : will ctf be built into quake2? or are you leaving that to people such as Zoid ? * tokay assrapes all the llama with a burnt south african monkey heheheheh woah heh :) hehe rkm: we aren't sure about that yet ewf uhm that was... *nice* rkm: we know that people want it... but we only have so much time tokay: you guys thinking of any other DM type games? besides CTF like a new un thought of kinda thing? gfk: like I said, not sure right now tokay : understandable, and I'm sure someone will definatlyh do a quake2 convert of ctf, even if Zoid chooses not to eh tokay? no way kewl DiscoQuake!! k * Tritian looks at mach rkm: i doubt Zoid would pass Quake 2 CTF anyway hello Tokay welcome to #quake2 :) !op :\ GFK : me either, but he is *very* busy doing other stuff such as quakeworld and things at the mo. yea unix support is totally awesome I might add :) thats tru heh uh, thanks tokay : unix support for quake2 from third party people? now the llama flock * NetGuy bets tokay loves to get mauled everywhere he goes =\ back whit anoter one o those block rockin beats eventually? rkm: well, we aren't going to do it... so eventually something like that will happen ok hahah heh, thanks * tokay wipes the sweat from his brow sorry :) how's it feel to be hoarded everytime you go where people know you, American? ;) taoky, quick!! whats the square root of 196! hans: it used to be interesting... now i just leave with a sore ass oh geez im excited... heheh calm down mach5, your drooling on the carpet tokay : trinity :) hows that coming along, or is John not spending much time on that currently? tokay: i guess you lost a lot of DM time eh? thats probably the only bad part of the job :) tokay: can you tell us about other monsters in Q2? heh rkm: we are talking about it alot... but no real work has gone into it yet gfk: yeah, i've gotten pretty rusty at dm lately uh oh tokay this tokay that give him some air ;) why is mang and p00p here tritian: sure... [Hugh_Bed] *** maddog667 (maddog667@can.you.make.up.an.ip.longer.than.this.hu h.prolly.not) Wow see the add command, see the bots connect =) It's magic I tell ya! *sigh* someone sprung a leak tokay : if you fall from a large height, do you get more than 5 damange in quake2? hahah. i always wondered about that too rkm :) tritian: i just got finished working on the sounds for another guy yesterday called "The Tank" rkm: what kinda question is that? tritian: he's this big guy with rockets on one shoulder, a machine gun on one arm, and a laser blaster on the other ahh Isolation : well, you can jump from huge heights in quake, and not get hurt.. the 'mech ouch, sounds like a tank type one he looked mean :) tritian: he also has a "ground" attack... he slams his fist into the ground and sends everything flying tokay: awesome :) phat sounds like the ultimate enemy geez... hope he's a boss kewlness i wonder if thats just a normal guy too sounds like a pain in the ass :) hehehe hey who banned manG ? hmmmm.... i have to go now gonna have to railgun him :) awwwww I did maddog bye tokay dinner time :) thanks tokay.. hehehe cya tokay :) talk to you guys later oh hi wait eat now taste it later tokay tritian you will go down come back anytime! tokay: Can you put the Hansons in Quake 2? anyone noticed how much one of the unreal monsters looks like a Mancubus? Please? can I edit this log and put what you said on my page? edbass: you on crack? * tokay kills edbass and then leaves *** Quits: tokay (Leaving)