*** Joins: Hook (bwh@azathoth.idsoftware.com) hey hook hey Hook whoa Yo. how do u like our levely undernet splits? I have no idea what you're talking about? hehe nevermind hook: im sorry . i realized today i asked a question of you the other nite that was REALLY dumb Ritalin-B: And what was that? i asked if all these new games worried id - but since most of em are quake engine - you guys are probably HOPING they do well - cuz you make money if they do BTW, I'm chilling right now because we're all recuperating from our massive adrenaline high last night. Quake2 is looking sooooo suh-weeeeeetttttt.... hook - did you skip E3 also? Ritalin: Well, not ALL these new games are based on the Quake engine, so there is some competition, but I'm not sure who is going to actually be competing with us in Christmas. Ritalin: Yes, I skipped E3. he Hi! !op Fuck nope but X or PE is here hehe iso NOW yer askin fer ops hmm? :) Hey hook - i have an interesting question, although John (carmack) mite be a better one to answer it Ritalin: I'll give it a try. What is it? how come he never comes on? [Nigel] Tripping Today, are we? I hate netsplits well its sort of a programming question, but relates to quake2 dlls.....anyways i program in Delphi... and you can make DLLS really easily in that..... DumBals: Because he's busy coding and stuff. ahh ic [Condemned] Stuff is cool, except for stuff that isn't cool Hook: will there be a veritè mode in q2? interestin now say i converted the C++ source for the Quake2 DLLS to Delphi..... since its a different language, would a compile Delphi2 QuakeC DLL still be read by Quake2? Ritalin-B: Since Quake2 uses DLLs, yes, in theory you can use any programming language that will compile into DLLs. Visual Basic, Delphi, C, C++, etc. or does a C++ and Delphi DLL have different interface format? Ritalin: See, that's the beauty of DLLs -- they're in a canonical, portable format that can be readily used by anything with a proper header file. ok ROQ_Marx: Yes, there will be a verite mode in Quake 2. That will be my project for Quake2 I AM ANNOUNCING IT NOW! I will be converting Quake2 QuakeC to delphi Damn what happened? Hook: Great,and will it support the assassin 3d? alert: Not really, nothing other than the spasticity I was going through last night. :-) no1 cares :0 hehe hook : any idea how much more "optimized" the gl code has been? 20%? 50%? ROQ_Marx: I'll check on what alternate input devices we'll be supporting. Since it's Windows, I'm not sure what the constraints will be. Ryoga: The GL code isn't really more "optimized", unfortunately. It might be a shade faster, but nothing dramatic. I was the only one that didn't get booted I think... Hook: ok,thnx do bsp's or watever there called still hold texture info? nuder split shit I guess DuMbals: I'm not sure what the file format changes are going to be, I think that's still under review. undernet Is WACKED today hook : i have monster 3d, i play large levels and GL blows a nut @ 750+ polys.. whereas dos/winquake can handle it.. why is that? !cop ok Hook, here is another one 147 Damn split undernet died hook: how long do you think it will take after Quake2 comes out before we will se a PC platform level editor? :) Ryoga: The GL stuff requires some pretty heavy requirements in terms of horsepower. You're basically getting better image quality in exchange for slightly slower performance. The software version, rememer, is only 8-bits, and it supports very low video resolutions, AND it effectively has unlimited texture RAM. Ritalin: I don't know how long it will take for a third party editor to be released. We're not sure if QuakeEd will be released to the general public, however. hook : what about texture paletizing? i don't have any idea what that is but i've seen talk of it with Hexen2 NE1 know what a QUAD JUMP is????? * Ritalin-B args and acks hi zaphy they gave numbers like 50% better texture handling <_Zaphod_> he Ryoga: We're contempating texture paletting right now for the 3dfx stuff, since it halves our texture memory requirements. We don't have time to do it right away, but we'll probably have it in place by the time Quake2 ships. no go ask #quake quad jump? what's a jump.. i've never heard of jumping Away! [ DINNER! ] (Logging/On) (Pager/Off) I'm on St. Louis yeap quick op yourself :) we are the only ones left hook : why aren't you at e3? Ryoga: Cuz I got shit to do. :-) yeah <_Zaphod_> heh <_Zaphod_> more important shit ;) Trade shows are generally a waste of time. RYOGA: They probably shafted him and didnt give him a ticket I program in delphi, basic, vb, c, and c++ ROFL rit CARMACK: get back in that closet and finish Quake2 slave! <_Zaphod_> heya KillMe :) hook : did you really put "like's to was ferari's" on application? now people are migrating back oops.. that's supposed to be wash.. nevermind hook : no offense meant,,,im just kidding Ryoga: HUH? ne1 up for some svc? hay Ritalin: None taken. I think I can afford my own plane ticket if need be. :-) However, going to E3 would have been a huge distraction. Carmack is only going there to give away his Ferrari. LETS PLAY SOME SvC come on anyone/ hES GIVING AWAY HIS FERRARI? hey Hook hey Clyde- hook : can you please say something bad about the mplayer tourny? =) hook: id doesnt employ alot of ppl do they? under 20.. that's why they're cool.. Ritalin: Nope. We're at 14 people now. ello !seen skanter SKaNTeR last joined #quake2 on Monday 6/16/97 at 1:23:08 PM (EST)  hmmm... anyone up for SvC please hook: so how does it fele to be only 29 spots under Microsoft, who employs probably thousands ... as one of most influentail computer companies? :) yes that was rather impressive Ritalin: Those types of things are just plain goony. Sorry, nothing like arbitrary rankings to get a good religious argument going. I mean, like "100 Most Important Games of All Time" and crap like that. Sorry, that's just weak. But it feels pretty good. :-) lol hook - one thing that i REALLY scoffed at you know the lameass magazine COMPUTER LIFE? Hook: When will three 3-level demo be out? i wonder who would win for best drivers for a voodoo chipset they gave BLOOD 6 stars, and only gave Quake 4 hehehe ROQ_Marx: Don't know when the demo will be released Who pissed on the electric fence???? I need to know? BLOOD SUX Ritalin: Oh well, people are entitled to their opinions. well the Build engine is really old news hold on ill read what they said about quake - cuz i forget Ritalin: Um, you _really_ don't need to go to the trouble.... build engine.. well.. blood IS fun.. maybe 3 stars, quake needs 6 I think everyone in here is buying Quake 2 =) i am i remember when Duke Nukem first came out... i said "wow this game sux" Hook: after Q2 is released, will you jump straight to the Trinity engine, or revise/port Q2? Same here Duke sux ass hay hook i know Damn! hehe * Ryoga looks around for george B. ok.. yeah it sucks i used to play it well. out of curiosity, abrash said 300k textures triangles per second, can the voodoo handle that? I am Clyde-: Probably go straight to Trinity. I'm sure we'll spend a few weeks cleaning up Quake2 and stuff though. We don't do porting jobs in-house anymore though. Horus is begging me to setup my server and help him beta test 2sphinx6 so i think ill go do that Hook: after q2 is released will you begin work on q3 or mission packs...??? hey alert q3? not likely Ryoga: Yes, the Voodoo can handle that, as long as you're on a pretty beefy machine. but ya get to look at a lotta cool games =) Don't spoil this channel with talks of Duke Nukem... But by the time Trinity ships, Voodoo will be OLD news. hay hook u there whats up hook, you mentioned something about your texture requirements and the 3dfx, did you mean that the 3dfx only meets half the requirements or that it reduces the requirements halfway? sorry :) ok undernet is screwed hook: thanks for the answers yep hook : i read in your wonderful .plan "buy the voodoo", so i did =} i appreciate ti Away! [ DINNER! ] (Logging/On) (Pager/Off) type my name or DCC to get me Isoaltion: There is no Quake3 and probably won't be. Quake2 shouldn't even be called Quake2, since it's so different. see yo all around killme can u here me yes tommy, I can :P later all hooks on but lagged see ya BE bakc as son as we get this map ready for full release WU-Saif: The 3Dfx has only 2MB of texture RAM, which is far less than we need. If we go to palettized textures, we'll only need 8-bit textures instead of 16-bit textures, which will reduce our requirements by half. hmm... magorly lagged just a second duz ne1 wanna play SvC? i need to try another server well the interpolation in GLquake is my favorite thing probably, works so beautifully I have 7®é+µ®ñëÐ. so 16 bit textures hinges on new technology? Hook have you played any Quake Total Convertions or Team Modifactions? WU-Saif: What do you mean? so i like 16 bit colors =-) QuakeLord: No, only CTF. Hook have you played any Quake Total Convertions or Teamplay Modifactions? i mean the 3dfx wont give users the power to use 16 bit textures, so does the use of it hinge on the fact that new video technology will be out for the consumer upon release? WU-Saif: What are you talking about? The 3Dfx handles 16-bit textures just fine. !op Hook, the style of network play in Q2 is quakeworld. But, will we be able to change models in conversions, unlike the current QWorld? i.e. will the CTF flags be flags instead of keys... ello hook, i thought you just said that the 3dfx only has 2mb of texture ram, which is far less than you guys needed hook : are you envolved in any other area's of the engine? like sound or non-graphical stuff M|B_Away: I'm not sure. come in can any one here me alert, yes Oh well tnx WU-Saif: That's correct. The 3Dfx can handle 16-bit textures, but it only has 2MB of texture RAM, so we end up swapping quite a bit. The 8-bit palletized textuers should help this problem a bit. Ryoga: I'm working mostly on graphics and tools. Hook? Are you a techie? DDemon: What's a "Techie"? I'm a coder. * DuMbals is usin a DumScript made by a Dumbals Ahhh, nevermind, I see who you are. hook, oh i see. thanx, i think i understand now Programmer, software engineer, etc. etc. Hook- Can you get Paul Steed or Carmack to come sometime? carmack hates IRC So... Cabal: Doubtful. Those guys are busy, and no one here types as fast as I do. :-) hehe, I understand |¦¬] heh Hook, can we get any samples of the player textures? hello MnInBlack: No. Hook : I got a question for you. You may not know the answer, but I will ask. When doing 2d to the 3dfx board, such as text, sprites, or bitmaps, how is it handled? anyone heard anything about quake from e3 ? <{gura}> hmm? It is captain hook DDemo: Everything is handled via texture maps on the 3Dfx boards. Hood: How many weapons in Q2?? Hook : I mean, I know how it is handled on a software level, but I am talking much lower. Is the board actually sending the data through the renderer and dedicating polys to the image? -haha hey guys anything cool going on Duke3d rulz! I don't think I've ever gone over 500k in map textures... hook : GLquake performance jumps alot with system specs, why is this if the voodoo is handling it all? Geez MnInBlack hehehe Hook: who do you think quake2 is progressing is in on sckedual or ahead or what ? Ryoga: The Voodoo isn't handling it all. The CPU still does transformation, clipping, and all the 3D work. The Voodoo only renders the final screen space triangles. Tritian I dont think my neighbor has scanned my artwork yet isolation is here WeaponQ: I don't know exactly how many, but enough. :-) It is on schedule hehe, I know that Its in Carmack .plan i'm gonna go play SvC on svc.unreal.org if anyone wants to come your welcome to DDEmo: I have no idea what you're trying to ask. Rephrase please. hola all Alert: I'd say we're right on schedule. Things are coming along at a REAL good pace. hook : i also noticed that full screen and smallest screen GLquake performance are virtually the same, so where is the slow point if the voodoo obviously isn't having fill rate or texturing problems? is it the poly count? hey all Ryoga: How fast is your system that you're testing this on? Voodoo is fill rate limited, so smaller screens should be faster if you're on a fast machine. Hook is here? Hook Hello Brian! speaking of 3dfx what does every1 think of the RV FLash 3D? DavidEvan coool new unreal shots hook : i don't mean -width commands, i mean pressing plus and minus, i got 26 and 27 on smallest and largest respectively (p120 32 megs) I'm the runner of the Fault Line :) have you seen the Riva 128 chip in action Hook, can we use black uniforms in q2?! Hook : Let me try this. Heh, I am a hardware designer, so I don't know how to speak to you software types :) Hi Brian! DavidEvan: Yes, I helped work on that chip actually when I was a contractor. I wrote their planetarium demo that they're showing all the time. Hey all cool This stuff is way over my had I just play and do models I wish duke3d was another side scroller.. (well.. duke3d maybe) those were damn fun =) Brian, I'm wondering about this sound engine Carmack mentions has any1 used the RV FLash 3D for GLQW? yeah me too, echoing sound.. that sounds awesome Ryoga: Did you see a difference when using the -width command? Slipgate- I think its cool! unreal SuxCOUGH!!! DDemon: Where do you work? hook : minimal, 27 becomes 32 Hook : When the Voodoo chipset is passed 2d image data, such as text, or a sprite, does the renderer actually alocate triangle space to the 2d data and map the info on that as a texture map? Or is it capable of mapping pixel data just as standard Slipgate: What about the sound engine? yeah Well, just what more can you tell us about it, if anything it wansnt me man has any1 used the RV FLash 3D for GLQW? did you have a question buy voodoo? BUY voodoo? I thought that was a typo.. oh crap.. Iguana go to http://www.monmouth.com/~jstopple/nintendo/ for a cool nes emulator if you like side scrollers that is. =) * IguanaGuy tosses his shrines when does E3 end tonihgt Hook : Or is it capable of mapping pixel info just as standard 2d? The net-speak type thingy! no alert Ryoga: Um, that's a pretty big jump actually, about 20% or so, which is a pretty big deal. anyone wanna buy a few used dolls? that sounds rad! is it more powerfull then the voodoo cards * USteppin ^5's QuakeLord Brian, I'm surprised your not at E3, who is? blood is fun? I guess we all live in our own little worlds Talking to your buddys on a net THe sound engine will be purple ahhhh DDemo: The Voodoo isn't passed "image data". You download a texture map and tell it to draw triangles (screen space) with those textures. i need a job That were if it was something tangible well, 27 is fine, i mean i bet most couldn't tell 30 from 50 in actual gameplay, looks great either way has any1 used the RV FLash 3D for GLQW? Away! [ werkin on SpawnTC ] (Logging/On) (Pager/Off) DDemon: I don't know what "triangle space" means. hook do u know if id will release more pics and movies and such on there web site ? Slipgate: We haven't done much on the sound engine. DavidEvan: Is WHAT more powerful than the Voodoo cards? hook : also, when i do maximum performance for my monster 3d (oc to 57) i get a ludicrous amount of poly errors? most ppl have no trouble.. why can't my system handle it? too hot inside computer? im going to see if my artwork has been scanned yet Hmmm be back soon Slipgate: Currently Disruptor, Bear, and Tim are up at E3. John Carmack will be going up tomorrow I believe. And ToddH will be going up there tonight. Hook: Approximately how many monsters will there be? Ryoga: No idea, I' not tech support. :-) ^5's US and doesn't know why. so are you going to be alone at the offices? well, no, american is with you, right? alert: I hope new pics will go up as soon as Disruptor comes back from E3. We have some killer new effects. Riker: Don't know yet. You guys ask to many questions =) Hook : Traingle space is just another way to discuss screen space taken by a triangle. Hook, you got any more interesting features (such as the transparent water) planned that you can talk about? QuakeLord, this is the picture whenever any id guy comes on hook : ok, here comes a biggy that im sure you get nearly 400 bzillion times a day, why is the GLIDE optimized GLquake slower than it is without GLIDE? Silpgate: Actually, Kevin, Adrian, American, PaulJ, and DonnaJ are here. Oh, and Cash and JohnCarmack. so your aren't alone? cool Poor id guys speaking of water, is there going to be transparent water? in gl and regular mode or just gl? DDemon: Ah-ha. Hook : So when passing text, you are sending it in as a texture, and then you must map the texture to trangles? checkas: Nothing huge. Whos at id then?!?! you and P Stee? Steed, sorry has any1 used the RV FLash 3D? burrrrrrrrrrrp can some one ping me im lagged Ryoga: What GLIDE optimized GLquake? sorry hook is the riva 128 more powerful then the voodoo cards I don't think there is a glide quake sgi quake maybe * USteppin has <[ Returned ]> butnot glide doh * QuakeLord gives Hook bunny ears so he looks really funny when he answers everyone's questions. Slipgate: Transparent water will be in both. Hook when will u guys be making games with trinity ?? really? great! yes! * Noj bangs his head against the wall has any1 used the RV FLash 3D? ok, i'm calm now * Riker steals Hook's moped that he drives to work alert..... when trinity exists :) Hook: we'd love to hear about anything small :) how about transparent particles? WHOA! DDemon: Correct. We put 2D triangles on the screen with texture mapped text, almost like a typewriter or linotype. poor Checkas: Particles are already blended right now. umm.. you don't know? hrmm.. ok.. 3dfx released GLquake miniport in GLIDE, with instructions to replace opengl32.dll that came with GLquake.zip of id's site, and it uses GLIDE, and its slower than using the id opengl32.dll hook: you're quite the social butterfly these days. : ) I'm glad a few people at id are patient enought to talk with us... Ryoga: Ah, that's what you mean. There are two 3Dfx drivers, the QUakeGL Driver and the "real" OpenGL driver. The "real" one is slower because it has to do a lot more stuff. The Quake one is faster because it is fully optimized for Quake, so obviously it will be a bit faster. DavidEvan: The RIVA looks interesting, but I can't comment until I actually use one. Tagus: Aren't you guys supposed to be shipping or something? cool hook *(^_^)* alert: Trinity isn't until 1998. Transparent! clear 100% You mean translucent right? Hook: Yikes - is it november already? ryoga slipgate? =) that thing came with a thing that said it'd be slower * Tritian has awakened! He has been asleep since 1:57:31 On date: 19/06/97 carmack sent me an email Tagus: No, but November will be here before you know it. hes cool Hook is cool for answering our questions Hook, did ya guys fix the the transparent water in Glquake? like you could see the brushes seperate on the floor slipgate : reading those things = sacrilage Tagus: So you guys are going to try and come out for Christmas and go head to head with Quake 2? Moo ha ha ha ha ha.... hook: I know -- I feel like it's next week. We should do something cool for him but, I have no idea what... ZenTroN: Yes, we're fixing the transparent water fuck ups. Hook, leet atleast ya guys noticed it also the peach color hook: head to head? Nawww. Not us. We're a different kettle of fish. ; ) QuakeLord: Hook is cool for other reasons too, sheesh... Brian, I'm sure the answer to this is yes, but will entities underwater be visible in the water now? hook : i say dont release till may next year, that way all the weak quake player will die, only the men will last between the water surface and air * Noj bangs his head against the wall has any1 used the RV FLash 3D? Oh yeah and vice versa, can we actually see things out and in? slow down im going to have a seizure Give Hook ops so he can ban me and people that mess with him while he trys to answer questions Hook: Will the Quake 2 character have any life-like characteristics, like fatigue, slowing down because of injury, etc? Tagus: Okay, we'll keep that in mind. ;-) Dope beat me to it is Tritian here noj: yes Hook: I dont have glquake, but i heard from some people you cant see other players in water in QW, are you guys gonna fix this? it works greetings...... be quiet Slipgate: Yes, you'll be able to see things that are underwater. Tritian I just asked that BTW, that's because it wouldn't be compatible with quake 1 and stuff, Trit Brian, what about if your in water? can you see stuff out of water? like a player on the shore? Trit & Slip : You actually can if you are playing on a server that is running maps that were vissed with the transparent water vissing util Hook will I be able to beat Quake2? too cool..... Quake 2 is going to be better than Unreal. Tritian , well its because the server levels arent water vised remember quake wasnt water vised Ddemon, well yeah quake2 will be Tritian: I dunno, but QuakeWorld bugs are old news and not terribly important to us since we're trying to get Quake2 out the door to you folks. is that it? hook : do you think that open letter made bill gates cry? ;) but i mean, the status quo Duh Slip! ZenTroN, qbsp'd actually checkas, yea same shit heh DavidEvans: nope, he aint if u here this say i Away! [ werkin on SpawnTC ] (Logging/On) (Pager/Off) type my name or DCC to get me Rotwang: I hope not. MAking players weaker because they are already hurt really screws up the game play. hey dwork! Slipgate: well duh! :) !awp Hook, will there be commands to make like the water transparent but not the lava? hook : is radiosity mapped onto the walls like shadows? or is it done diferently? hook do u know the projected level count on quake 2 ? Hook, ya guys should make standard quake2 have transparent water like in hexen2 Slipgate: I believe so. ZenTroN: We are going to have transparent water in standard Quake2. * QuakeLord slaps Slipgate around a bit with a large trout slipgate, of course :) since the map will be bsp'd for transparent water, objects outside the water will be visible Ryoga: Waht do you mean by "radiosity mapped onto the walls"? Hook, leet alert: No, I don't know th eprojected level count. k QuakeLorD: I dunno, do you suck? :-) Hey Tritian are you still intrested in my work like you can do r_fullbright 1 and take all the shadowing away, is radiosity done in that way? just a texture overlay? DavidEvans: kinda, yes... can you get them pics to me hmmm. Yeah I can't strafe or whatever We do lighting via a radiosity solution, which generates the light maps offline. Later on we apply them with two pass blend operations in GL. I hope that answers your question. k TB! yeah that answers it =-) Kinda like precalculating eh? ill email it to Ionstorm Quake 3 should be virtual reality or somehting Slipgate: Not kinda, it IS precalculated. Hook do you know of any good schools if you are intrested in getting into the gaming field Well, that's what i meant Hook: who's handling the entity programming? There will be no Quake 3. heheh, yeah what college should i go too? quake3=notevergonnaexist what effects will we see in open gl quake2 that are not in Glquake ??? Hook Wow... definitive statements rock. One day I'm going to make the bestested game ever!!! =) Yeah Right NO Q3? =( k alert: Colored lights, etc. Check out the Web pages and stuff. Hook, then no doom3? Why not? i should have them soon Sorry, and no Wolf 4. i have done a couple new pics this week lol hook DavidEvan: Yeah, it's called a bookstore and a computer. isaeed@205.177.146.250 [I Hook when will this new engine be ready ? Slipgate , u r iped KillMe: John Cash is doing the entities. alert: Which new engine? some chick and some demon dude Slipgate: I dropped out of college, so I'm the WRONG person to ask about college. i thought u guys were making a new engine ? alert: The Trinity engine hasn't really been started. ohh :P does john carmack use a keyboard/mouse or is he just "one" with the computer, he seems liek a diety he does so much.. is john carmack a god? Ryoga: John Carmack is The Man. QuakeLord: We'll be doing bigger and better things by then. hook after quake 2 are there any plans to make another game using the quake 2 engine ? when will id post photos on their page like Ion storm? ;) alert: No. We may license the Quake 2 engine, but we'll be on to bigger and better things. alert, he just said no zen he said no to Q3 gotta go later bye *** Parts: Hook (bwh@azathoth.idsoftware.com)