*** bwh (bwh@azathoth.idsoftware.com) has joined #quake2 Damn, some punk took my nickname. hell you live near nyc? welcome to the club This is hook, BTW. yikes Hey hook Do you have to be press to get in? Yodel. thats not good brian It's time for my nightly hang session. Change your name to ^HooK^ or somethin like that hehe :) * TONkA hangs too *** bwh is now known as [Hook] *** WU-Wizard sets mode: +v [Hook] hangs from the ceiling fan <[Hook]> Good idea heh that works too Anyone can probably get in, 'long as you got 75$ and you don't look like you'll a) put your grubby nubbies on everything or b) stink the place up :) * Hellscrea turns the fan on high brackethookbracket hey hook hullo im Baron reporting for Quake 2 at Meccaworld let me the hell in I Know hey i'm clean I see you kept your promise hehe hook: You gonna be at E3? Hook!!! <|AlerT|> some one nuke the guy using hooks nice hehe <[Hook]> Your-mate: Yes? <[Hook]> Baron!!! <[Hook]> yak: Nope, not gonna make it this year unfortunately. You id guys developed a liking for stopping by here eh? Yeah <[Hook]> Your-mate: Naw, just me. It's research for me. Seriously. stop by here a lot hehe :) mate: tokay didn't today j/k Well keep commin Hook: Sneak me in to E3 hehe We enjoy you guys visiting <[Hook]> WU-Wizard: Like I said, about 15-30 minutes a night to see how the community is feeling. Tokay stoped by here...and didnt type one sentence.Bastard hehe yeah? : :) hook: hey, is the demo of Quake2 at E3 gonna be just a roller up on monitors or a single bigscreen or? oh !seen Bro Gives us someone to talk to hey Hook <[Hook]> yak: Dunno Ritalin_B: I don't know who Bro is. so we can stop dreaming about quake2 It's on an obsidian s'all i care :) hah hah heh the community wants the E3 demo playing on their systems right now :> Yes Hook; I think you guys have a really good relationship with the quake internet community now <[Hook]> Vlad: We're having some performance problems with the OpenGL version right now, mostly <[Hook]> due to download performance. yeah, we need quake 2 dammut feeling pissed since I found out E3 is in ATL (I am a little slow) and I can't go download performance? are you going to e3 Hook? [HOOK] everyone in this channel is getting free copies, rite? sicks: no hook: I guess you have to code a miniport? <[Hook]> Your-mate: Well, the internet community is important to us, and getting feedback is very good for us. You guys gave us some good ideas last night, and it helps me out since I'm still learning a lot about stuff and answering your questions forces me to learn. yeah Are you going to put the full versions of all your old games on the Q2 CD? Yep Hook: Is there gonna be like a multiplayer preview like for the original quake <[Hook]> WU-Wizard: Yes, most video cards have a limited about of texture space, so we download textures a lot. at least you talk to us. most everyone else is high on their horses <[Hook]> And with dynamic lighting, we download textures a LOT. <[Hook]> And with colored lighting, those textures are pretty hefty in size. more power to ya hook I am still mad that there won't be as many mods <[Hook]> So right now it's a little chunky. as in double weapons? :) oh ok <[Hook]> But we'll fix it. only .dll stuff <[Hook]> sicks: Double weapons isn't likely, mostly because most of the existing weapons require two hands to fire. <[Hook]> sicks: A two fisted thing like you'd see in a John Woo movie wouldn't be bad though, but I have little control over that kind of stuff. woah, weapons such as? I think I dreamt about the rail gun last nite... <[Hook]> Hellscrea: Don't know if the full versions are going to be out. w00p is there gonna be like exploading walls and stuff like that, like in Quake Mission Pack 2 <[Hook]> WU-Wizard: I don't think there'll be a preview like that, but I'm not sure. HOOK: is the railgun idea stolen from TEAmFortress? ok <[Hook]> Boomer: No, people aren't high on their horses, they're just BUSY. hook: are you guys working with a static pallette? or level dependent? <[Hook]> Baron: All the new weapons (check out Paul Steed's .plan) require two hands except maybe the blaster. I've head some really startling rumors about Quake2 actually having a box AND a maunal?Is this true? Hook: That woman in Quake looked cool, is she the only female? <[Hook]> Wu-Wizard: Never played the mission packs, so don't know. has everyone read the interview with Tim Willits at Redwood's? Where can I see pictures of the Female Quake character yup ya no quake has a box... just us people who preordered it didnt have ones Hook: Happen to have any idea as to what kinda freebies will be given away at id's venue at E3? Know anything at all about the E3 display? :) I'm just curious what she looks like Quite a bit new stuff about Quake2 Wu-Wiz:What kind of pics? feeble: yes, I drooled actually hook: how can i get a Q][ FAQ official? <[Hook]> Ritalin_B: Rail guns are REAL common. You see them in Terra Nova, and I'd say our biggest influence was Eraser, but even then John Carmack has never seen that movie so it isn't like it's a huge ripoff. How come everyone is always talking about the quake female how have they seen her... interviews are cool.... Saying she looks cool and stuff dumbals, you need to talk to activision I thought it was excellent to see the comments today on the web by several id guys who were interviewed lately, explaining the latest situations and direction etc. she's all over the place wizard, geez have you see her breasts? <[Hook]> yak: Don't know jack about the E3 display, although I think they're gonna be in the Activision booth. Wu Wizard: ON BLUESNEWS fer real dam breasts?? they kind of bounce a bit I'm glad Quake2 isn't all satanic and crap hey HOOK: any idea on pricing for Quake2 yeT? oh <[Hook]> Dumbals: Don't know where the Q2 FAQ is. Bluesnews bounce a BIT? heh hehehe 2 GIFS ya hi dis :) ok a lot it looked good there we go <[Hook]> Ritalin_B: I'm sure it'll be standard game pricing. I'll check as soon as my download is complete. Hook, what exactly are you doing on quake2? FEEBLE: most ppl dont go around examining computer game characters breasts About 50 bucks most likely hehe 50 to 60 bwhaha is the quake chick a monster or can you be her lol <[Hook]> Zentron: I'm a programmer, working on tools, optimization, and 3D graphics stuff, especially working with 3D accelerators. <|AlerT|> Hook whats the poly count and will monsters be able to do attacks togetter like attach to make a bigger monster and then attach ya ?????????????? whats the rangers pagE? except a ton of TOmb Raider people Hook: what sort of things have been soken about trinity so far, if at all? T0nka:I think she's a playable character heheh Hook, is there a release date for a demo any time in the near future? ritalin: are you kidding? why do you think they put at least one half-naked chick in every fighting game? jobe: try #quake whats up?? Hook, so it will be verite and gl ready out of the box? anything else ready out of the box? HOOK: What is id's feeling on the competition quake2 will be facing? especially since it is almost entirely (except really for Jedi Knight) games based on THEIR technology.. <[Hook]> Alert: Poly counts vary a lot. Monsters are around 600 polys I believe, and a single scene can climb up to 5K or so polygons. That Tomb Raider chick is uh.... hehe uh nevermind ritalin: heh, ya i guess im a bit depraved soken = spoken AAAAAHHHHHHHHH rangers.rangersoft.com <[Hook]> Boomer: No release date that I'm aware of yet. uh slow down Wow <[Hook]> Volante: Not much has been spoken about Trinity at all. We're trying to keep you guys happy by getting Quake2 out the door! Hook: Is Quake 2 gonna be on normal cd or DVD no kidding ?? and don't go HOOK: heh I have 7®T+Ý®ñd-. sicks, should i +m? <[Hook]> Zentron: Yes, it will be Verite and GL ready out the book. Hook: Have you done any work with adding 3D accelerator support to QuakeED? Do you work on that particular tool very much? Is it a pure NT/Visual C++ application now--OpenGL rendering? Does it show lighted previews and everything..with models, or is it much more simple? *** ZenTroN sets mode: +m <[Hook]> It may even ship with a DEC Alpha version out of the box too. ask ops questions like msg me and ill paste for him Yeah for nt of course? yes. Ok OK Everyone heh what else it's getting a little hectic we're gonna moderate the channel msg me and wu-wizard questions msg ZenTroN and we will paste for hook <[Hook]> yak: QuakeEd is what I'm primarily working on. It magically supports accelerators, because it's an OpenGL program, however there are only a few accelerators that work well with it. and me and me questions Wizard, its been +m im dun :) And we'll paste Dumbals are you here <[Hook]> yak: It doesn't show much in the way of preview rendering, but it is textured and has a pretty decent interface, and I'm making it better every day. Can you ask questions too yep Hook, since quake2 will be the last quake engine game from ya guys you going to release quakeed? <[Hook]> ZenTron: Yes, DEC alpha fo rNT. heh * Tritian fires up his DEC Alpha yea, they just released that 500mhz one <[Hook]> Zentron: We're thinking about releasing QuakeEd sometime in the VERY distant future. That's a hint not to ask about it again for, say, 6 months. :-) i thought they released that awhile ago w00p hook, besides color lighting any other new things gl port will have added? HOOK: What is id's feeling on the competition quake2 will be facing? especially since it is almost entirely (except really for Jedi Knight) games based on THEIR technology.. Hook, yea i think ya guys should * Tritian is back! <[Hook]> Zentron: Lots of small improvements. Hard to describe, you'll have to see it to believe it. jedi knight blah it aint even true 3d <[Hook]> Dumbals: I can't speak for id, only myself, and I personally think that we're gonna wipe our asses with the competition. :-) ok hook, i hope things like peach color between water level gets fixed I have a question from Traxx he asks How will GLQuake2 run with my new Hercules Stingray 128/3D Accelerator Card? heh lame question it will run fine <[Hook]> WU-Wizard: That depends entirely on how well 3Dfx/Hercules do the drivers. It should be decent though, maybe not quite as good as a Monster3D or Righteous3D. hook: are you guys keeping the "start level" type approuch to episode selection and skill... are there episodes? ok <[Hook]> And note that there will not be a GLQuake2, it will just be Quake2 with OpenGL support out of the box. i figured it would be better since its supports 3d in a window <[Hook]> Tritian: There aren't episodes, per se, you should really check out the interview with Tim Willits at Redwoods page for more info on that kind of stuff. what 3d card is recommended by ID for best Gl Quaking? <[Hook]> ZenTron: The Voodoo Rush architecture is a hack. like glquakeworld ya cant play in a window but wit hercules you would be able ot <[Hook]> Once again, I can't speak for id, only myself, and right now there is NO competition to the 3Dfx Voodoo stuff. ok hook: i just got done reading the redw00d visit... gonna go check out the interview in a sec i got m3d heh <[Hook]> So an Orchid Righteous 3D or a Monster 3D from Diamond are your best bets, or some of those real cheap ones that I can never remember the names of. I have a question from Volatane he asks So QuakeEd is not going to be on the Quake2 CD when it ships? :) Hook, i heard powervr was good atleast thats what the tombraider2 programmer said to me realvision something3d i think <[Hook]> WU-Wizard: We haven't even really thought about it, to be honest. The problem with releasing QuakeEd is that we'll be expected to support it, and I'm not eager to do that (or write manuals or help files or stuff like that). if ya got questions msg me ill paste for free =) !nick PureEvil <[Hook]> Zentron: I don't know if the new PowerVR is better than the old one, but the old one sucked in my opinion. ok Hook do you think/hope there will be a day when you develop a game specially for the 3dfx/Opengl? Carmack said recently that he would have liked to make Quake2 for it Hook: Have you done any work with adding 3D accelerator support to QuakeED? Do you work on that particular tool very much? Is it a pure NT/Visual C++ application now--OpenGL rendering? Does it show lighted previews and everything..with models, or is it much more simple? I have another question from yak Hook: Is QuakeED a pure Visual C++ Windows NT application, or does it run on OpenStep/NT and use Objective-C. The released codebase for NeXT was interesting, and I played with it a lot (have next 3.3), but it was kind of bland. Big improvements since then? Fully Object Oriented C++? heh Three questions .. ohhh this outta be tough... <[Hook]> Zentron: I answered that already. QE4 is a pure OpenGL application, so it gets automagically accelerated by anything with good OpenGL drivers. Unfortunately not many accelerators have good drivers. :-( :) hook, yea he says sorry <[Hook]> QuakeEd is a pure Visual C++ WinNT application, and it uses pure C, no Objective-C or C++. * WU-Wizard reminds everyone to ask good questions else they will be ignored hook, did m$ ever reply yet wit the open gl letter? i hate d3d slow and crappy will Quake2 support MORE than 32 players for DEATHMATCH? i would prefer glide quake2, hint hint <[Hook]> ZenTron: M$ sort of replied, saying that they'd like to see folks fill out this completely loaded questionnaire. At this point until someone relevant at Microsoft contacts me, I'm not wasting my breath on them. Hook, maybe after quake2 is out ya can whip out a glide quake2 port for us <[Hook]> Relevant=someone more important than the people who've been active at Microsoft over this whole issue. Hook, yea good reasoning <[Hook]> ZenTron: Wrong answer, compadre. The "Glide" Quake2 port is called Quake2 using OpenGL. We wouldn't see a performance increase by using Glide. *ZenTroN* =) Hook: The other day you said rocky road is your favorite 'store bought' ice cream, do you have a homemade kind off ice cream? dont ask me y he asked this <[Hook]> Dumbals: Don't know if Quake2 has a limit on the number of players for deathmatch. well, glide is for voodoo, gl can be used in other cards <[Hook]> Dumbals: Specifically, I don't know what the limit is, or if it's even been set yet. hehe <[Hook]> Zentron: My point is that Glide is irrelevant to us. We get support on 3Dfx through OpenGL, so doing a Glide version would be redundant and a waste of time. Hook, yea i was thinking the port could take a couple of days what plans are there if MS decides to be pompous asswipes and not agree to support GL? <[Hook]> Baron: "Store bought" == Baskin Robbins, etc. If I go to a grocery store then I always get Breyers Chocoles or Breyers Vanilla. I don't buy grocery store ice cream unless it's Breyers. hook: I realize quake2 will require 16 megs of ram based on the size of the levels and stuff, what I wanna know is besides that, in 320x200 resolution with no opengl or nothing, just plan old quake, will there be any speed optimizations in Quake2 over normal quake? Hook, im going from the stand point, by the time quake2 is out the m3d will probally be $99 bucks and tons of people will have them and having a pure 100% native port would be profitable <[Hook]> Zentron: The port would take a week or so, maybe even more, and once again, it wouldn't benefit us, you, or 3Dfx in any way. Hook: Is id planning on utilizing DVD technology in the near future? <[Hook]> If Microsoft drops support for GL, then we'll work with hardware manufacturers for the support directly. And we're on good enough terms that that would work out. Hook, well, ya can add more effects, and it would use less memory etc.. probally by that time there will be a full open gl driver for win95 so i guess you are right <[Hook]> Tritian: I'm sure Quake2 will be a little faster even with nothing else changed, but I'm not sure by how much. currently we have a half ass mini gl driver I have a question HOOK: Will Quake2 require a DVD or will it run a a standard CD-ROM Disc? can you ask hook if he's a Quake fan (plays Quake) and if he's really excited to be working on such a game stupid question ;) <[Hook]> Zentron: Let me explain one more time. GLIDE offers NOTHING MORE. It's not faster, it doesn't have any extra features we'd support, it offers NOTHING TO US over OpenGL other than locking us into a single architecture, which we did once with the Verite and don't want to repeat. Wizard, heh Hook: what about modem to modem play? Is this being added to Quake2? It was something that was sorely missing from WINQuake... it will require a 5-1/4" drive <[Hook]> Zentron: That 1/2 ass minidriver is all we need right now. And I know 3Dfx is going to do a real driver sometime soon. Hook, so why make a verite port? wont verite 2 be fast enough for gl port? no <[Hook]> WU-Wizard: It's definitely going to be a CD title. DVD is very far off. Not only that, but it won't even fill up a single CD-ROM, unlike some other "fat" games out there. No CD switching with us! <[Hook]> Modem-to-modem play? Dunno. Will ask. will the top mod teams be getting advance copies of quake2 so that we can have such things as CTF and TF for Quake2 ASAP? Cool I have a question from Volante He asks How much work does JCarmack feel he has to do with the current Q2 engine to be happy with it. I.E: he has a hugt "todo" list? <[Hook]> ZenTron: The Verite port already exists, so it's very little work for us to support it. We're doing it out of loyalty to the Quakers that bought Verites to play VQuake. hook: do you plan on doing the same ENCRYPTED type approuch that you guys did with Quake1... selling a shareware CD with every id game on it reg'd, but you need the pass. Hook, yea good point i understand 100% now <[Hook]> I don't know if there will be prerelease versions given out to the public at large, but I doubt it. Hook: a comment... I think the fact that id is (for the most part) taking the high road with the ION childishness i good... keep it up. <[Hook]> You'll have to ask Carmack that directly. Right now the todo list is big, but it's not insurmountable. We're making REAL good progress here, and now that I've offloaded a chunk of the workload from John, things are really cooking here. Is the engine coding at this stage icing and optimization? Or is there some reworking going on outside of the dll transition? <[Hook]> Tritian: I don't know if we're doing the encrypted type approach, but I doubt it. I believe we're going through normal distribution channels, a la Doom 2. thank god for copy and pasting ask: Is 3dfx currently working on a new voodoo chipset/something faster, better. If so, well Q2 be optimized for it? Ask him if Quake II will be runnable off the CD so we don't have to do fifty-meg installs. (CD-ROMs are faster these days, right?) is id going to document the map specs, dll interfaces, etc, or leave it up to 3rd party hackers again? * ZenTroN notices the same questions get asked over n over and over again <[Hook]> The engine work right now is mostly refinement and optimization and adding cool new features. Nothing major is happening structurally, that I'm aware of. cdroms have slow access times <[Hook]> As for 3Dfx, you should ask them or check out Next Generation OnLine and get the scoop on rumors there. We're under NDA with 3Dfx, so I can't comment on unannounced or unreleased products. ya can run off cd and put in memory i guess Hook, what ya feel about hexen2? hehe <[Hook]> id products will probably never be optimized for a specific chipset again since we believe so much in OpenGL. HOOK: Is the Crosshair going to be centered a little better next time? and maybe cover less of the screen i mean wit 4 classes and a lot of other features it looks to be killer <[Hook]> I don't know if we're documenting much this time around, but I'll ask. <[Hook]> I think that Hexen2 is going to be real nice. ) <[Hook]> The crosshair is going to be a little problematic with the new stuff, since the guns are now offset. what major things does quake2 have over hexen2? <[Hook]> This means that where you hit relative to the crosshair will depend on the distance to the target. <[Hook]> Sort of like what fighter pilots had to deal with in WWI and WW2. Mmmmm... offset weapondry <|AlerT|> ask if the poly count will go up if ya use a 3dfx card or not this would be cool ? i heard they will be offset like duke3d <[Hook]> I don't know if we have anything major over Hexen2, we're different products, and we'll have newer technology. I think they have a good product, and we're both going to have satisfied customers. Is Quake2's gameplay any different than Quake's? Or is it just a port over? Hook, good answer <[Hook]> The poly counts are going to be the same regardless of the hardware you're running on, at least that's my understanding right now. Hook, heh seems like ya have a lot of practivce in inteviews Hook - Have you had any hand in any of the code for Trinity so far, or is that still just John's work at this stage <[Hook]> Quake2 is going to have much different game play. The mechanics will largely be the same, but the story and missions and stuff are different. Look at Tim Willits' interview on the Redwood page. Hook, yea, you going to be working on trinity? probably a 'laser' type site would be better than a crosshair, huh? hehe, getting message raped :) Hook, yea i read the interview <[Hook]> Neither John nor I have done much with Trinity yet, but John has tinkered with some new technologies. Right now we're trying to ship Quake2, so that's our focus until it's out the door. <[Hook]> Yes, I'm going to be working on Trinity. Hook, why put a limit on certain things? like max players? shouldnt it be what the server will be able to hold? dont rush <[Hook]> Yeah, a laser sight might make more sense, but it might make game play less fun. heh <[Hook]> Tritian: Shit, I can handle this all day long. I type 120 cwpm. heh hehehe * ZenTroN phears Hook's typing <[Hook]> ZenTron: Limits serve a purpose. Judging what a server can handle is tough, especially since this can change depending on network traffic and what not. I have a question from Volante heh... i go away for awhile and look what happens...... they decide to have a party with out me <[Hook]> Okay, three more questions, make 'em good! :-) hook: So in Q2, the crosshair can't be used as a target, so that regardless of distance to the object, the shot will always hit, as if the weapon will adjust its alignment to compensate for the distance? * Tritian attempts to hide the Learning Typing books from hooks view, and brags abut this 150 words per minute! * WU-Wizard can do 150 words a minute cl2 or is it 120 <[Hook]> Correct. The crosshair is fixed in screen space, which means that where a shot hits relative to the crosshair will depend on the range to the target. heh ahh I don't remember Hook, we appreciate ya coming online I have one question....... all of us yeah thanks man Yeah Did someone log that <[Hook]> Jeez guys, stop it, I'm blushing. Cause I forgot big thumbs up to id ... heh im sure someone did * Tritian winks at hook and gives him the address of a local motel <[Hook]> Okay, two more questions if you have him. j/k heh hey, could you ask him if the .dll thing is gonna be a huge hurdle with mac/unix/console ports <[Hook]> Yes, the DLL thing is probably going to be a bitch for those trying to work on another platform. It was a tough decision, but sort of necessary for performance reasons. heh hook: are there end episode bosses? Will Quake II have multiple install levels, ala Descent II no more msgs please <[Hook]> Tritian: I don't know. <[Hook]> DoctorNo: Elucidate? Clarify? i got logs if you need'em guys Hook like medium large install small install <[Hook]> Ah. I get it. No idea, but in all likelihood I would think that would make sense since most games support that type of thing. atleast we know you will need a pentium for quake2 heh <[Hook]> Okay, I gotta take off. I'll be back tomorrow. <[Hook]> Later all. *** [Hook] has quit IRC (Leaving)