ot: my thoughts exactly... plus the added bonus of sodomising other players when you kill them outmeal: we just don't have the manpower to do it... outmeal: also the amount of memory is prohibative That should run fast... on like a dual Pentium 266 tokay: (requested from disrupt0r) will Quake2 give me w00d? I bet the weapons in Hex2 are much more distinctive though Quake's were all guns, though varied. dis: yes, i think you could say that quake2 will give you w00d... lots of it tokay, ya guys still looking at a christmas release? Can you ask Tokay what features the monsters have that will make them difficult. Such as Jumping or Ducking zen: yes Ask why they took out the LG (second best weapon in quake) ask em why the exclusion of the lightning gun sir: well, ducking for one... also they have new code that allows them to follow you all over the level without getting lost *at all* Ask why they took out the LG (second best weapon in quake) doh sir: aside from that, the monsters are balanced more like the doom monsters What artificats from Quake Are going to be carried over into q2, if any? sir: they die more quickly, but they do more damage tokay, what about blowing off body parts like in Chasm? please ask tokay if he is going to dm swansong at quake con cool: we didnt really think tha people liked it *that* much zen: no, we talked about it... but again, it's just too much work arkangel: sure... but i will get my ass kicked :) it's been a while since I played a real DM... and i can't really count dis... he kinda blows :) tokay, ya guys going to improve the gore aspect in quake2? like add more gibs etc..? Tokay has a very friendly workplace, I see.. zen: yes, things are pretty bloody right now... they might get even more bloody any other questions? tokay: will there be a real boss this time? like one that you can kill with a gun? :) <_Process_> tokay, will any q2 monsters wear leotards, and if so, what color? Who the hell is Australian McGoo? cheez: working on a boss level like that right now Question: ask if there is any tentative release date.....even if it is just a period of between a few months, or if it will be done before end of this year <[Moogle]> request:are the weapons going to have selection animations?(like in turok) So the monsters can follow you ALL around without getting lost? What about the awaking? ritalin: this is a xmas release... will be out in time for xmas moogle: the weapons do have animations, and they are very very cool tokay, what kind of episodes are there going to be? your ordinary.. base, medieval stuff? or totally different things in here? like alien worlds and such? nigel: we already did... he's called "The moron monster" tokay, is there going to be a start.map in it? you guys... please don't msg me right now <[Moogle]> request:will the status bar be quakec editable in quake2? guys...msg an @ NOT TOKAY have to go away for a minute... will be right back bug dis or something :) Disruptor [Disruptor@underworld.idsoftware.com] has joined #quake2 A few rules...try to keep your questions valid...and no cussin at the Id guys :) I'm open to receiving questions from non-voiced people now hey disruptor will there be multiple character selection like in hexen/hexen2? People: if you want to submit questions, please don't /dcc chat with me, try /msg instead :) please ask tokay if the episodes will be more balanced ArKaNgEL, yea he answered that already they will be more fluid Lagos: Not that we have planned so far. tokay: will the grappling hook be included in quake 2? nope how large will quake 2 be? Can you ask him if Q2 will support multiprocessor rendering when he gets back? DrDoom: What do you mean by "how large" ? The project isn't done yet so we don't have an estimate on size in MB <_Wakko_> Do we get to kill Commander Keen in a secret level?? he said grapling hook probally wouldnt be included Quake2 might support mmx and be multithreaded carmack said ZenTroN: i think he said it WONT beincluded Someone needed to move it to their "other computer" <|Lag|> Is it possible durring the same game for one or more than one player to be on one level and another player on a different level? Disruptor: why are you here when you could be playing quake2 and making more animated images to tease us :P id guys: will there be a defensive weapon like the airfist? Q: what's the deal with the use button? Will you be able to carry around things like quad damage and use them whenever you want? CheezH: Don't believe so airfist is sorta lame its cool when its quad tho Dis, can't you support more than like 10 weapons? disruptor: any idea on how the mdl files'll be yet? rotation and vertex movement in the mdl files? <^DeCaY^> Ask Tokay if he can verify the planning of a vehicle in Quake2... Ark: It's not so much episodes insomuch as scenes. Like the warehouse will be comprised of 4 levels. The detention areas will be 4 levels, the mines will be 4 levels (as best as I know)... Ava: No idea (yet) what'll be larger? tom: no uh, how many death sounds will there be? Disruptor, please please please keep the lightning gun in quake 2 blah, i hate lgun NetGuy: no disruptor: see if paul steed'll get on irc req: what are the new monsters names??? oatmeal: I'm a sadist Baron: Still in development. Can't comment on that right now Mach5: Don't want to spoil it for you =) Nigel: Sure we can im lagged as hell,.. i think Dis: will the bounding boxes be editable via quakec disruptor: are id's monitors really bright or did ya take gamma correction outa quake? (in reference to the screen shots) Trit: QuakeC is obsolete Ava: I fucked up... Those shots did come out dark =| Dis: will the bounding boxes be editable via .dll :P~~ dis: in true id style Trit: yes <_Loki> ask if the bounding boxes will be able to rotate and re-size. Lagos: It's gone as far as I know DrDoom: Still in the works. Dunno yeah good question, are the bounding boxes any better? ask em if we have more control over the environment through the Dll's Ava: Still a box to the best of my knowledge, but Carmack is working on better clipping code disruptor: I wouldnt mind it being a box if we could make the box any size we wanted yeah instead of just player sized, shambler sized, or point sized hey, what'll happen if one player jumps on another? will he just stand on him like in quake? I mean...that looked kinda lame <{TEX}> will you be able to extract the mapfiles from the bsp files or whatever format the quake 2 levels will be in ? Dead: That's a broad question. Ask it again later on in the project. Will models be able to dynamically change size? like in hexen2 you can shrink people etc.. Crusader: What would you recommend? Crushing his head? tex: the map files arent IN the bsp files.. all the brushes are gone.. bsp files just have the remaining faces Oat: Dunno will the advances in the engine affect lag for 28.8 players? unless they havent been vised Disruptor rapes tokay next one, Will the board's sizes be bigger? 8) `natedogg [whorehate@user-37kbngu.dialup.mindspring.com] has joined #quake2 "Has any of the Physics code been enhanced or changed, or is that part of the game still basically the same?" Dead: Yeah, the levels, overall, are much bigger than Quake levels Can there be flowing water that has a puching force? tnx John: Yes, the physics code is alot cooler now. Minister: Can water have a flowing direction? Yes. Q: Will you still have things like Quad Damage and Invincibility? Will there be new items? Will there be none? ok Disruptor, on your plan it says that id's quake2 page will be updated daily, does that mean it will be updated everyday till the release of quake2? remeber the idea of being able to "talk to opponents" in quake (via a mic, 16 seperate 11kHz tracks) you think this is possible in trinity (atleast on a lan)? :) Baron: Unknown at this time Zentron: It's going to be update alot more frequently. Perhaps I was a bit overeager in saying everyday... Might post some more shots soon... maybe... updated even i have a p75. its overdrived to a p125, but we all know overdrives SUCK. so will quake 2 still run on my comp? and will it run comfortably? will water have a waterfall like texture? Dis, cool, we appreciate all the new shots etc.. ya guys are taking and posting on the page dis: are there gonna be little animated gifs of all the monsters soon? :) will water have a waterfall like texture? jobe: We haven't done optimizations yet. Can't comment on that that ability and a thin trinity client would squash VRML and change everything... just dynamically download anything Please dont send me msgs iom busy Trit: Yeah, have a few more I can post if the artists allow me to eh-oops is now known as drD00M will there be any sprites? DrDoom: Don't beleive so ask them how many dm levels they plan on putting in yes!, I LOVE pinging out dis: cool tb, tokay said 6-8 DeadRinga: Dunno Lic: Too early to tell what 3d card can i get that'll work the best with quake2? id guys: how will the textures be handled if they arent contained in the bsp's anymore? Disruptor: looks like tokay is allowing you to answer all the questions. how considerate right... one more :) Disruptor kills tokay <|Lag|> Is it possible durring the same game for one or more than one player to be on one level and another player on a different level? Gibson: Uhh, the first thing that comes to mind is that if a lift stops suddenly, it shoots you off the top like a cannon... can we expect to see a TEST Release of Quake2 like we saw with the QTEst for Quake1? hehehe Jobe: Any 3DFX card will do just fine damn, I can't talk?? Please dont send msgs to Isolation hes busy thank you! CheezH: Loaded into memory when the level loads as far as I know heh Lag: no dammit <{TEX}> so will you make it so you can build on a level out from the bsp file (that extracter there is just make 4 or 6 times as many brushes) if there will not be a brushlimit that would not seem as a problem ?, will there be a brushlimit ? jobe> is it true only GLQuake will run colored lights? haha are you a chick tritian? Q: will there be any protection against people pirating Quake 2? Im sick of people buggin us for qcrack... how did that guy get voice HAHAHAHA ^^ #Quake2 ops thank you :) Raptilian: You can go forwards and backwards throughout the levels. If you missed something two levels back, you can go back and get it heheh RATDADDY = Alfonze Mison, he is the guys whose comments is on the NEw Quake2 Animated Button Tom_Servo points thinice to a whois :) RatDaddy, he is a homaphrodite, however ya spell it any chicks? Rat: Yeah, my pr0n collection is in my home dir... thank you ditch that guy heh hmm will you be able to assign liquids to trains? Baron: Q2 will ship on CD, and you WILL NEED the CD in the drive to play damnit tb hehe dis: is id going to be showing anything at e3 next week??? back it seems like quake2 is a complete disparture from quake (storyline and all). is this true? is it, in a sense, a 'whole new game'? STOP MESSAGE RAPING ME doh disruptor: why? no more playing wu-tang while playing quake <|Totally|> Is the Quake 2 storyline going to go into depth in story developement by cutscenes er something? cause i know the storyline is going to be a bit more in depth than the quake one... TOKAY: Can we expect to see any kind of test release for Quake2 such as we saw with the Quake1 QTEST? Dink: Yes, 6 levels, 4 weapons, 4 monsters I think Avatar: to cut down on warez apparently Will models be able to dynamically change size? like in hexen2 you can shrink people etc.. dis didnt know will Quake2 have transparent water standard? Ava: copy protection disruptor: I have two computers, will I have to buy two copies to play with my brother? give ratdaddy his voice back Tritian changes topic to " for those who haven't noticed idsoftware people are here...msg an @ your Q's || Effective immediatly, I cant spell immediatly!" Tritian sets mode: +s ZenTroN sets mode: +v RatDaddy The_Brain sets mode: -s dinner... bbl Disruptor [Disruptor@underworld.idsoftware.com] has quit IRC (poufe)