A World of Quake2 logo by Dyno, dyno@quake2.com


Single Player Levels June 98



6-29-98    The Production Complex   6.56M    SP
Authored by- Andrea D'Intino (aka BARIO)
This was a great set of 6 levels with huge structures throughout. You will start in a fairly believable setting outside and make your way into this massive base filled full of fun and if you pay too much attention to all of the details around you and the great looking architecture... death! All the levels blend very well together and were great for hours of play! The theme was great giving the player a sense of what was to be expected except the end was a surprise to me and probably will be for you as well. These levels were really challenging for me even on the easy skill the first time through. I liked the fact that the author inserted humor into parts of the level helping to make them quite enjoyable to play. The game flow was very smooth from the start to the end with a few exceptions here and there where the levels were so big I sort of got lost... but the author uses the objectives quite well and they should pretty much point you in the right directions. There were tons of secrets scattered throughout and I'm still looking for about one third of them. All in all this was an outstanding achievement and defiantly deserved the Killer Map award for all the time this author spent making them. I am really looking forward to see the sequel! There is also and added bonus. A deathmatch level I haven't had time to check out yet... more on that later perhaps.
Paul








6-20-98    SLAUGHTERSHIP   3.36M    SP
Authored by- Neil Manke
Another masterpiece from the level wizard himself... This two map episode is as different as they come. It is the first space theme level I have seen so far in user maps and really ROCKS! It has a great beginning where you get to ride on a captured shuttle to the ship crashing into a landing bay using some effects that only Neil seems to know how to do. The whole thing is based on a secret Strogg ship in space that even intel didn't know about and has a pretty good story in the text file explaining what's going on. The architecture is amazing to look at in most places. He has done just the right things with it to make the player actually feel they are on the ship! This ship really is in space and you can actually clip through it and see the whole thing! There are plenty of cool combat situations to challenge you all throughout it and the monster placement is really exceptional! There are tons of secrets to find and explore for which makes the level even better for me =). I especially enjoyed the special effects like the asteroids that crash into the ship and I can still hear the special screams he put into this! They were really nice to see and Neil did a great job of creating them. This level is a lot unlike Neil in that he used mostly Id textures for it but he sure did a great job using them. Some of the view points were magnificent with the player being able to see not just the space environment we are usually used to seeing.. but you can actually see the hull of the ship itself! And did i mention it is really gruesome and full of torture scenes like swimming through the blood and up into a human deboner/juicer machine? I could ramble on for hours about this level but you really have to see it to believe it! I really hope to see a sequel to this as its a great start for a new kind of Quake 2 style... The space theme!
Paul











6-5-98    GRINSPQ1 - Castles of Stroggos   2.26M    SP
Authored by- Brian Griffith
This is Brian's first attempt at single player levels but don't let that stop you from playing this very impressive set of levels because they really ROCK! The level starts out with you on a mission to locate a mothership and board her before she lifts off. He has presented a very nice story in his text file worth looking at before you play these levels. The architecture is very stunning in most places with very large structures throughout most of the areas. The details are many as you will see in every section of these levels. They were full of special effects and had many secrets scattered about. The monster placement was near prefect making this one hell of a challenge to get through. The game flow was very smooth since the layout was done so well with little time wasted figuring out where to go and what to do. I was quite awe struck playing these levels and couldn't believe the author had never made any single player maps before. I sure do hope he continues to make more and am especially anxious to get to the next part of the series as the ending was abrupt by design to lead you there. Speaking of things to do, these levels were full of things to do and see and will keep you busy for hours so grab them today!
Paul








6-3-98    Tab6: The Mutator Labs   915K    SP/DM 6 Players
Authored by- Michael Contorno
Another fine level from Michael from a long line of levels he has been making. This time your mission is to infiltrate the base and shut down two mutator labs the strogg have made changing humans into their own kind. Even though this level isn't the prettiest level I have seen you will be faced with a tough battle as the author has set up quite a gauntlet of enemies to keep you very busy. Game flow was really good and consistent and the monster placement in most areas was excellent. He had quite a mix of monsters for you to deal with and also included two fairly easy secrets as well. I really liked his bridges and some other pieces of architecture even though I believe they were prefabs but they all worked pretty well in this level. This level should also work well as a deathmatch level for 6 people. I had a lot of fun beating this one on hard skill since the ammo and other powerups got pretty scarce so you will want to be sure to not take too many hits and you will have to almost always hit your targets. One thing is for sure about the level, you will have fun playing it! Get this level and start playing it today!
Paul





6-2-98    Paradise Lost  3.83M    SP
Authored by- Neil Manke
Neil has of course brought you another level to a totally different dimension as he can only do! This is probably one of the funniest levels I have played for a long time! You start as PC Gamer's Coconut Monkey in a cage suspended over a pool of lava on an island volcano. You are to get your software back from the evil Pierre, a disgruntled former employee, who, with the help of a band of goons, has stolen your life's work. Pierre is not alone on this island and will have many guards helping him keep the software. At the same time the island is ready to blow its top so you must make haste and get your property back! A level like this could only come from Neil himself and is complete with plenty of outdoor effects and this time he has some really different looking monster models brought to you by Andrew Eglington to keep you grinning. I must have died a half a dozen times because i was busy looking around at the level itself which was a really nice piece of work. There are mountains and volcanoes and of course plenty of great looking lava flowing. The level flow and balance of weapons is nearly perfect making this one really fun level to play and a great challenge as well! I really got a kick out of this level and know you will too so be sure to go to the link above and get it from there.
Paul