This is list of frequently asked questions that haven't really been frequently asked, yet I feel compelled to answer them in question and answer format... Therefore, I'm calling this a FAQ. Maybe they are questions I frequently ask myself.
A) Follow this table:
|To change the setting for:||Bind a key to:|
|Special attack||'Ninja Attack'|
|Ninja leap||'Ninja Jump'|
|Cartwheel Left||'Ninja Roll Left'|
|Cartwheel Right||'Ninja Roll Right'|
|Melee Mode||'Ninja Melee Mode'|
For example, type this at the console:
bind m "ninja melee mode"
To re-bind the spin and charge attacks, you need to set up an alias, like this:
alias +chg "ninja +charge"
alias -chg "ninja -charge"
bind s +chg
alias +spn "ninja +spin"
alias -spn "ninja -spin"
bind v +spn
A) Umm, I thought you would like the fact that you could use the
abundance of available skins would make everything nicer. Really, I'm working on a
female ninja, it's just that the ninja's 350 some-odd frames of animation can be a wee bit
daunting. Dammit Jim, I'm a software developer, not a modeller. Chances are, if you
like the new animations, Lurpe did em.
A) All right, you caught me. It's true that no ninja in his right mind would ever carry a Pole Axe as a weapon. Nor would one ever be found in his right mind on the battlefield like a common soldier. But let's face it... Ninja Quake sounds a lot better the 'Melee Quake' or 'Martial Arts Quake', or even 'Strike-your-buddy-over-the-head-with-a-mallet-Quake II'. Besides, I did make a Ninja mod for Quake I.