ARTIFACTOR STATUE

This is a relic of an ancient civilization. This statue holds most of the power up items below in item spheres.

MISSILE POD

This item allows Samus to hold more missiles. It also replenishes Samus' stock of missiles to maximum.

ENERGY TANK

This item will increase Samus' amount of storable energy and will refill all life energy to maximum.

MISSILE BATTERY

Reloads all missile pods to maximum.

BIG ENERGY BALL

This will refill all energy tanks to maximum, while the smaller one will go up 20.

SMALL MISSILES

After destroying some of the creatures, they may leave behind a few missiles.

SMALL ENERGY BALL

After destroying some of the creatures, they may leave behind a small amount of energy.

BOMB

Bombs have the power to hurt enemies, and to break through some floors, walls, and ceilings.

SPIDER BALL

This 'sticky ball' gives Samus the power to move across the walls and ceiling unhindered by gravity.

HIGH JUMP BOOTS

With these boots, Samus can jump more than twice as high as she normally can.

SPRING BALL

This allows Samus to jump while in the ball shape.

SPACE JUMP

With this item, Samus can jump continuously through the air while spin jumping, perpetual jumps are possible.

SCREW ATTACK

This allows Samus to destroy enemies she contacts while spinning through the air.

VARIA

This item effectively doubles the energy absorption of Samus' cybernetic suit, enabling her to withstand enemy attacks much more effectively.

DOORS

Some areas that contain these special items are behind a glass door that can only be opened with 5 missiles.

STAR SHIP

This is Samus' elite custom scout ship designed to travel interstellar distances. This is the vehicle that will take you to Planet SR388, as the base of her operations for this mission, all information from Galactic Federation Headquarters will be uploaded here, you can also power up on full energy and reload all your missiles.