MISSILE POD This item allows Samus to hold more missiles. It also replenishes Samus' stock of missiles to maximum. |
ENERGY TANK This item will increase Samus' amount of storable energy and will refill all life energy to maximum. |
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MISSILE BATTERY Reloads all missile pods to maximum. |
BIG ENERGY BALL This will refill all energy tanks to maximum, while the smaller one will go up 20. |
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SMALL MISSILES After destroying some of the creatures, they may leave behind a few missiles. |
SMALL ENERGY BALL After destroying some of the creatures, they may leave behind a small amount of energy. |
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BOMB Bombs have the power to hurt enemies, and to break through some floors, walls, and ceilings. |
SPIDER BALL This 'sticky ball' gives Samus the power to move across the walls and ceiling unhindered by gravity. |
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HIGH JUMP BOOTS With these boots, Samus can jump more than twice as high as she normally can. |
SPRING BALL This allows Samus to jump while in the ball shape. |
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SPACE JUMP With this item, Samus can jump continuously through the air while spin jumping, perpetual jumps are possible. |
SCREW ATTACK This allows Samus to destroy enemies she contacts while spinning through the air. |
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VARIA This item effectively doubles the energy absorption of Samus' cybernetic suit, enabling her to withstand enemy attacks much more effectively. |
DOORS Some areas that contain these special items are behind a glass door that can only be opened with 5 missiles. |