YUMBO TSUMURI
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Flies unsteadily in the air.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This snail-like creature has very sticky legs and will creep along the walls and ceilings of the caverns.

DRIVEL SKREEK
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

They move back and forth in the air. When Samus approaches, they will spit a strong liquid acid.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

They usually hide in the gaps in the ground or in the liquid. They will suddenly appear to attack, spitting bullets from their mouth.

HORNOAD CHUTE LEECH
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Be wary of this hoping enemy.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Usually they will lay quietly on the ground or in the liquid. But, when Samus comes close, they will jump up to attack, falling down like a leaf from a tree.

MUMBO GAWRON
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This enemy flies in the air.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This enemy lives in a nest with many of its kind. When Samus approaches, they will start attacking, one after another.

SEPTOGG GULLUGG
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This unusual shaped creature floats in the air. Samus can stand and ride on it without damage.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This creature flies around and around in the air.

BLOB THROWER SENJOO
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This plant creature spits out little blobs.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Spinning the rings on its side, this creature floats in the air and attacks at a perpendicular angle.

SEEROOK MOHEEK
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Moves back and forth on the ground.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Usually quite tame, but if Samus touches its tendrils, she will be hurt badly.

SKORP NEEDLER
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

They come out from their holes to attack with their disk saws.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

They move along the walls and the ceilings.

GLOW FLY YUMEE
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

When dormant, they stick upon the wall with their abdomen flashing. When Samus comes close, they will roll up and crash into her.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This creature will pop out of the ground and try to sting Samus with its sharp horn.

FLITT MEBOID
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Samus will not receive any damage even if she touches them. Look closely for them, as they have a tendency to conceal themselves.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This is an amoeba-like creature. They just move back and forth.

OCTROLL ARACHNUS arachnus.gif - 1593 Bytes
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

When Samus comes close, they fall fluttering downward.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

It will roll up its bodylike an armadillo, then rush at Samus.

TPO WALLFIRE
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This robot may be small, but it will do damage.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

A robotic, proximity detecting sentry mounted upon the walls.

shirk.gif - 1360 Bytes SHIRK AUTRACK
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This robotic enemy is programmed to crush targets with its sharp nails.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This robotic guardian can be found in various places. They have a long neck that is usually withdrawn, but it will extend it and attack with a laser beam.

autoad.gif - 1241 Bytes AUTOAD AUTOM autom.gif - 1719 Bytes
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Another type of robot, presumably left over after the demise of the ancient civilization. They now hop around out of control.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Watch out for this robot's severe firepower.

GUNZOO PINCHER FLY
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

This multi-gunned robot fires at anything that moves.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

A fly-like creature found in some areas. If touched, they will damage Samus, but they will not attack on their own.

GRAVITT HALYZYN
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

It comes out of the ground and rushes at Samus, then darts back underground.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

If flies unsteadily in the air. The hard shell on both sides of its body keeps it safe from beams fired its way.

MOTO PROBOSCUM
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

When Samus comes close, they will dash at her. They have a hard shell that protects them from beams.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Originally programmed as a worker, not a fighter, this robot is out of order and out of control.

ramulken.gif - 1429 Bytes RAMULKEN HELL FISH fish.gif - 982 Bytes
DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Their bodies are protected by a hard shell, and beams will not affect them Their only weak point is their legs!.

DEFENSE: none
MODEL STATUS: 0%
SKIN STATUS: 0%
AI PROGRAMMED: no
WEAPON(s) STATUS: 0%

Clings on top of ceilings and will drop on your head.