YUMBO | TSUMURI | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Flies unsteadily in the air. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This snail-like creature has very sticky legs and will creep along the walls and ceilings of the caverns. |
DRIVEL | SKREEK | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% They move back and forth in the air. When Samus approaches, they will spit a strong liquid acid. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% They usually hide in the gaps in the ground or in the liquid. They will suddenly appear to attack, spitting bullets from their mouth. |
HORNOAD | CHUTE LEECH | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Be wary of this hoping enemy. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Usually they will lay quietly on the ground or in the liquid. But, when Samus comes close, they will jump up to attack, falling down like a leaf from a tree. |
MUMBO | GAWRON | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This enemy flies in the air. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This enemy lives in a nest with many of its kind. When Samus approaches, they will start attacking, one after another. |
SEPTOGG | GULLUGG | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This unusual shaped creature floats in the air. Samus can stand and ride on it without damage. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This creature flies around and around in the air. |
BLOB THROWER | SENJOO | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This plant creature spits out little blobs. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Spinning the rings on its side, this creature floats in the air and attacks at a perpendicular angle. |
SEEROOK | MOHEEK | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Moves back and forth on the ground. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Usually quite tame, but if Samus touches its tendrils, she will be hurt badly. |
SKORP | NEEDLER | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% They come out from their holes to attack with their disk saws. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% They move along the walls and the ceilings. |
GLOW FLY | YUMEE | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% When dormant, they stick upon the wall with their abdomen flashing. When Samus comes close, they will roll up and crash into her. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This creature will pop out of the ground and try to sting Samus with its sharp horn. |
FLITT | MEBOID | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Samus will not receive any damage even if she touches them. Look closely for them, as they have a tendency to conceal themselves. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This is an amoeba-like creature. They just move back and forth. |
OCTROLL | ARACHNUS | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% When Samus comes close, they fall fluttering downward. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% It will roll up its bodylike an armadillo, then rush at Samus. |
TPO | WALLFIRE | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This robot may be small, but it will do damage. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% A robotic, proximity detecting sentry mounted upon the walls. |
SHIRK | AUTRACK | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This robotic enemy is programmed to crush targets with its sharp nails. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This robotic guardian can be found in various places. They have a long neck that is usually withdrawn, but it will extend it and attack with a laser beam. |
AUTOAD | AUTOM | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Another type of robot, presumably left over after the demise of the ancient civilization. They now hop around out of control. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Watch out for this robot's severe firepower. |
GUNZOO | PINCHER FLY | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% This multi-gunned robot fires at anything that moves. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% A fly-like creature found in some areas. If touched, they will damage Samus, but they will not attack on their own. |
GRAVITT | HALYZYN | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% It comes out of the ground and rushes at Samus, then darts back underground. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% If flies unsteadily in the air. The hard shell on both sides of its body keeps it safe from beams fired its way. |
MOTO | PROBOSCUM | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% When Samus comes close, they will dash at her. They have a hard shell that protects them from beams. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Originally programmed as a worker, not a fighter, this robot is out of order and out of control. |
RAMULKEN | HELL FISH | ||
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Their bodies are protected by a hard shell, and beams will not affect them Their only weak point is their legs!. |
DEFENSE: none
MODEL STATUS: 0% SKIN STATUS: 0% AI PROGRAMMED: no WEAPON(s) STATUS: 0% Clings on top of ceilings and will drop on your head. |